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class MazeSolver: def init(self, maze): self.maze = maze self.visited = set() self.path = []

def solve(self, start, end):
    self.path.append(start)
    self.visited.add(start)

    if start == end:
        return True

    neighbors = self.get_neighbors(start)
    for neighbor in neighbors:
        if neighbor not in self.visited:
            if self.solve(neighbor, end):
                return True

    self.path.pop()
    return False

def get_neighbors(self, position):
    row, col = position
    neighbors = []

    # Check for valid neighbors (up, down, left, right)
    if row > 0 and self.maze[row - 1][col] != "#":
        neighbors.append((row - 1, col))
    if row < len(self.maze) - 1 and self.maze[row + 1][col] != "#":
        neighbors.append((row + 1, col))
    if col > 0 and self.maze[row][col - 1] != "#":
        neighbors.append((row, col - 1))
    if col < len(self.maze[0]) - 1 and self.maze[row][col + 1] != "#":
        neighbors.append((row, col + 1))

    return neighbors

Example usage

maze = [ ["S", ".", ".", "#", ".", ".", "."], [".", "#", ".", "#", ".", "#", "."], [".", "#", ".", ".", ".", "#", "."], [".", "#", "#", "#", ".", "#", "."], [".", ".", ".", ".", ".", ".", "E"] ]

solver = MazeSolver(maze) start = (0, 0) end = (len(maze) - 1, len(maze[0]) - 1)

if solver.solve(start, end): print("Path found:") for position in solver.path: print(position) else: print("No path found.")

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Maze-solving robot

A robot that solve the maze and move in it until it finds an exit

class MazeSolver:
def init(self, maze):
self.maze = maze
self.visited = set()
self.path = []

def solve(self, start, end):
    self.path.append(start)
    self.visited.add(start)

    if start == end:
        return True

    neighbors = self.get_neighbors(start)
    for neighbor in neighbors:
        if neighbor not in self.visited:
            if self.solve(neighbor, end):
                return True

    self.path.pop()
    return False

def get_neighbors(self, position):
    row, col = position
    neighbors = []

    # Check for valid neighbors (up, down, left, right)
    if row > 0 and self.maze[row - 1][col] != "#":
        neighbors.append((row - 1, col))
    if row < len(self.maze) - 1 and self.maze[row + 1][col] != "#":
        neighbors.append((row + 1, col))
    if col > 0 and self.maze[row][col - 1] != "#":
        neighbors.append((row, col - 1))
    if col < len(self.maze[0]) - 1 and self.maze[row][col + 1] != "#":
        neighbors.append((row, col + 1))

    return neighbors

Example usage

maze = [
["S", ".", ".", "#", ".", ".", "."],
[".", "#", ".", "#", ".", "#", "."],
[".", "#", ".", ".", ".", "#", "."],
[".", "#", "#", "#", ".", "#", "."],
[".", ".", ".", ".", ".", ".", "E"]
]

solver = MazeSolver(maze)
start = (0, 0)
end = (len(maze) - 1, len(maze[0]) - 1)

if solver.solve(start, end):
print("Path found:")
for position in solver.path:
print(position)
else:
print("No path found.")

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