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Repo containing the game for the Minetest Engine.

License: Do What The F*ck You Want To Public License

Lua 30.65% Logos 69.35%

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big_freaking_dig's Issues

Chisel drops in stacks

While the Chisel is a tool, and thus is not meant to be stacked, it can be dropped by Stone Monsters in stacks. This is caused by the following code in "/mods/mobs/init.lua", which allows Chisels to be dropped in stacks of 1-3:

{name = "tools:chisel",
chance = 4,
min = 1,
max = 3,},

Example:
screenshot_1191777782

Runtime error, mining award

2015-10-16 19:11:57: ACTION[ServerThread]: singleplayer digs ores:iron_ore at (-145,-262,51)
2015-10-16 19:12:00: ACTION[ServerThread]: singleplayer digs ores:iron_ore at (-146,-262,51)
2015-10-16 19:12:00: ACTION[ServerThread]: digs mapgen:stone_4 at (-144,-260,134)
2015-10-16 19:12:00: ACTION[ServerThread]: digs mapgen:stone_2 at (-143,-260,134)
2015-10-16 19:12:00: ACTION[ServerThread]: digs mapgen:stone_2 at (-142,-260,134)
2015-10-16 19:12:00: ACTION[ServerThread]: digs mapgen:stone_1 at (-144,-261,134)
2015-10-16 19:12:00: ACTION[ServerThread]: digs ores:mese_ore at (-143,-261,134)
2015-10-16 19:12:00: ERROR[main]: ServerError: Runtime error from mod 'awards' in callback ScriptApiEnv::environment_Step(): Double fault error from mod 'awards' in callback ScriptApiNode::node_on_dig(): error in error handling
2015-10-16 19:12:00: ERROR[main]: stack traceback:
2015-10-16 19:12:00: ERROR[main]: [C]: in function 'dig_node'
2015-10-16 19:12:00: ERROR[main]: ...3\bin..\games\big_freaking_dig-master\mods\tbm\init.lua:254: in function 'breakstones'
2015-10-16 19:12:00: ERROR[main]: ...3\bin..\games\big_freaking_dig-master\mods\tbm\init.lua:404: in function 'drill'
2015-10-16 19:12:00: ERROR[main]: ...3\bin..\games\big_freaking_dig-master\mods\tbm\init.lua:318: in function 'func'
2015-10-16 19:12:00: ERROR[main]: ...-win64-msvc\minetest-0.4.13\bin..\builtin\game\misc.lua:18: in function 'update_timers'
2015-10-16 19:12:00: ERROR[main]: ...-win64-msvc\minetest-0.4.13\bin..\builtin\game\misc.lua:50: in function <...-win64-msvc\minetest-0.4.13\bin..\builtin\game\misc.lua:38>
2015-10-16 19:12:00: ERROR[main]: ...64-msvc\minetest-0.4.13\bin..\builtin\game\register.lua:355: in function <...64-msvc\minetest-0.4.13\bin..\builtin\game\register.lua:335>

I had a drill running and I was using a steel hammer.
I think the main cause of this was me mining out more than one node when the achievement popped over.

If I could label errors on severity this would be at the highest because it crashed the game.

pls fix.

crash and warnings

2016-01-25 18:37:08: ERROR[Server]: Did not find entity for chest at (48,22,19)
2016-01-25 18:37:08: ERROR[Main]: ServerError: Lua: Runtime error from mod 'deco' in callback on_playerReceiveFields(): ...ano/.minetest/games/big_freaking_dig/mods/deco/init.lua:1107: attempt to index a nil value
2016-01-25 18:37:08: ERROR[Main]: stack traceback:
2016-01-25 18:37:08: ERROR[Main]:   ...ano/.minetest/games/big_freaking_dig/mods/deco/init.lua:1107: in function <...ano/.minetest/games/big_freaking_dig/mods/deco/init.lua:1082>
2016-01-25 18:37:08: ERROR[Main]:   /usr/share/minetest/builtin/game/register.lua:361: in function </usr/share/minetest/builtin/game/register.lua:341>
2016-01-25 18:37:08: ACTION[Server]: singleplayer leaves game. List of players: 
2016-01-25 18:38:03: WARNING[Server]: Assignment to undeclared global "lx" inside a function at .../.minetest/games/big_freaking_dig/mods/jdukebox/init.lua:440.
2016-01-25 18:38:03: WARNING[Server]: Assignment to undeclared global "ly" inside a function at .../.minetest/games/big_freaking_dig/mods/jdukebox/init.lua:441.
2016-01-25 18:38:03: WARNING[Server]: Assignment to undeclared global "lz" inside a function at .../.minetest/games/big_freaking_dig/mods/jdukebox/init.lua:442.
2016-01-25 18:38:03: WARNING[Server]: Assignment to undeclared global "prop" inside a function at ...netest/games/big_freaking_dig/mods/builtin_item/init.lua:38.
2016-01-25 18:38:03: WARNING[Server]: Assignment to undeclared global "v" inside a function at ....minetest/games/big_freaking_dig/mods/item_drop/init.lua:127.
2016-01-25 18:38:03: WARNING[Server]: Assignment to undeclared global "stopped" inside a function at ....minetest/games/big_freaking_dig/mods/item_drop/init.lua:128.
2016-01-25 18:38:03: WARNING[Server]: Assignment to undeclared global "item" inside a function at ....minetest/games/big_freaking_dig/mods/item_drop/init.lua:56.
2016-01-25 18:38:27: WARNING[Server]: The use of vel is deprecated. Use velocity instead
2016-01-25 18:38:27: WARNING[Server]: The use of acc is deprecated. Use acceleration instead
2016-01-25 18:38:29: WARNING[Server]: The use of vel is deprecated. Use velocity instead
2016-01-25 18:38:29: WARNING[Server]: The use of acc is deprecated. Use acceleration instead
2016-01-25 18:38:29: WARNING[Server]: The use of vel is deprecated. Use velocity instead
2016-01-25 18:38:29: WARNING[Server]: The use of acc is deprecated. Use acceleration instead
2016-01-25 18:38:33: WARNING[Server]: Assignment to undeclared global "pair" inside a function at ....minetest/games/big_freaking_dig/mods/item_drop/init.lua:212.
2016-01-25 18:37:43: WARNING[Server]: Assignment to undeclared global "tnodepos" inside a function at ...ano/.minetest/games/big_freaking_dig/mods/tanks/init.lua:172.
2016-01-25 18:37:43: WARNING[Server]: Assignment to undeclared global "highpoint" inside a function at ...ano/.minetest/games/big_freaking_dig/mods/tanks/init.lua:175.
2016-01-25 18:37:43: WARNING[Server]: Assignment to undeclared global "tnodename" inside a function at ...ano/.minetest/games/big_freaking_dig/mods/tanks/init.lua:177.
2016-01-25 18:37:43: WARNING[Server]: Assignment to undeclared global "bname" inside a function at ...ano/.minetest/games/big_freaking_dig/mods/tanks/init.lua:178.
2016-01-25 18:37:43: WARNING[Server]: Assignment to undeclared global "wield" inside a function at .../.minetest/games/big_freaking_dig/mods/jdukebox/init.lua:226.
2016-01-25 18:37:43: WARNING[Server]: Assignment to undeclared global "jnodename" inside a function at .../.minetest/games/big_freaking_dig/mods/jdukebox/init.lua:227.
2016-01-25 18:37:44: WARNING[Server]: Assignment to undeclared global "pn" inside a function at ...ano/.minetest/games/big_freaking_dig/mods/zcg/init.lua:174.
2016-01-25 18:37:23: WARNING[Emerge-0]: Undeclared global variable "snowy_leaves" accessed at ...inetest/games/big_freaking_dig/mods/mapgen/functions.lua:4
2016-01-25 18:37:19: WARNING[Server]: Assignment to undeclared global "playerName" inside a function at ....minetest/games/big_freaking_dig/mods/sprint/esprint.lua:14.
2016-01-25 18:37:20: WARNING[Server]: core.env:[...] is deprecated and should be replaced with core.[...]
2016-01-25 18:37:21: WARNING[Emerge-0]: Undeclared global variable "c_dgrass" accessed at ...ano/.minetest/games/big_freaking_dig/mods/mapgen/init.lua:468
2016-01-25 18:37:12: WARNING[Main]: Undeclared global variable "intllib" accessed at ...ano/.minetest/games/big_freaking_dig/mods/awards/init.lua:8
2016-01-25 18:37:12: WARNING[Main]: Undeclared global variable "drops" accessed at ....minetest/games/big_freaking_dig/mods/item_drop/init.lua:1

Beds do not appear in crafting guide

Currently while Beds ("beds:bed") are craft-able, they do not show up in the crafting guide. The crafting recipe for beds does work, however it just doesn't show up in the crafting guide.

Examples:
Crafting Guide
screenshot_1377054398
Crafting a Bed
screenshot_1377097132

Missing images.

Hi, running minetest-0.4.12 on FreeBSD I get these in the log:

Irrlicht log: Could not open file of texture: player_Sokomine.png
Irrlicht log: Could not open file of texture: lamp_blue.png
Irrlicht log: Could not open file of texture: flowers_dandelion_yellow.png
10:08:18: ERROR[main]: generateImage(): Could not load image "door_trapdoor.png" while building texture
10:08:18: ERROR[main]: generateImage(): Creating a dummy image for "door_trapdoor.png"
10:08:18: ERROR[main]: generateImage(): Could not load image "door_trapdoor_side.png" while building texture
10:08:18: ERROR[main]: generateImage(): Creating a dummy image for "door_trapdoor_side.png"
Irrlicht log: Unsupported texture format
Irrlicht log: Could not open file of texture: UV_rat.png
Irrlicht log: Could not open file of texture: UV_rat.png

Also noticed /mods/doors/textures and /mods/doors/textures - Copy/ are duplicated by accident?

Thanks, Daren.

Players walk through the tops of Chests

Currently the bounding box of Chests ("deco:chest") does not take into account the top of the chest, so if a player jumps on top of a chest they go right through the top of it and are standing on top of the bottom part of the chest. This is a fairly minor issue.

Examples:
screenshot_1329970436
screenshot_1329980164

Several doors are uncraftable

Currently a few of the crafting recipes for a few doors (Glass Door, Obsidian Door, Steel Door) refer to nodes such as "default:glass" that have been changed in BFD to another name like "deco:glass". The crafting recipes must thus be fixed to use the new node names in order to work properly.

Here is an example of such a case:
screenshot_1119260863

White background of Sign texture obscures item number

Currently the texture for Signs ("deco:sign_wall") has a white, non-transparent background which obscures the white text that denotes how many items are in a stack. This causes that number to be invisible for stacks of Signs. The texture needs to be changed to have a transparent background so the stack item number can be seen.

Example:
screenshot_1290893705

Torch Arrows do not work properly

When Torch Arrows ("throwing:arrow_fire") are shot from a bow and hit a node an error is caused, and a torch is not placed by the arrow as intended. A message like this then appears in the chat, showing that it could not place the torch at the position where the arrow hits:

15:32:17: ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-42,18,127) (block (-3,1,7))
15:32:17: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-42,18,127) (block (-3,1,7))

From looking at the code of the Torch Arrow it looks like it may be due to the references in "fire_arrow.lua" to "default:torch" that should instead be "deco:torch".

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