Comments (5)
Afraid I don't understand. Are you trying to chain sounds and actions?
from redux-sounds.
yep GeKorm, that 's my problem. Can you help me ?
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currently, i dispatch chain actions and setTimeout for them, but sounds is incoherent
from redux-sounds.
@bigfatpanda1994 I see, I'll push a release in a few minutes that supports all Howler methods. I think you can solve your problem using on()
from redux-sounds.
Hey @bigfatpanda1994 version 3.0.0 has been published with the above feature. Let me know if you have any problems with it.
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Related Issues (13)
- Compiled lib in NPM is not the latest version, sprites not working HOT 3
- Add mute functionality HOT 4
- An array of source files must be passed with any new Howl. HOT 2
- How can I load more soundData after declare midleware loadingSoundData?
- preload:true is required? HOT 1
- Can't play non-sprite sounds HOT 15
- Is there a way to choose a random sound? HOT 1
- Sounds relative path HOT 2
- Package doesn't have associated typings HOT 3
- Add new sounds after middleware created? HOT 3
- Looped sounds can't be addressed after completing their first loop HOT 6
- Question: How can I load sounds lazily? HOT 6
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from redux-sounds.