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gdxdemo3d's Introduction

GdxDemo3D

GdxDemo3D is a game project built with libGDX, demonstrating various aspects of the game library, as well as its extensions, such as the physics engine Bullet wrapper and the artificial intelligence library gdx-ai.

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A simple 3D world is included, with a multi storey house and various other items.

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Animated human and dog characters are used as actors in the world. Ragdoll physics allows for dynamic character animation when a human falls down.

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The gdx-ai pathfinding module in conjunction with a navigation mesh handles pathfinding, the gdx-ai steering behaviors module handles character movement while state machines and behavior trees are used to model human and dog brains respectively.

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The Bullet physics library is used to handle collisions and forces between objects.

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Objects in the world can be modified directly in Blender and exported into the game with an automated script.

gdxdemo3d's People

Contributors

davebaol avatar jsjolund avatar

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gdxdemo3d's Issues

Issue with the stick

If the stick is on the ground when the man whistles then the dog should first pick it up.

BUG:Android demo can't run

PC works fine,but on android I got
01-22 23:16:49.077 27070-27156/? E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 8623
Process: com.mygdx.game.android, PID: 27070
com.badlogic.gdx.utils.SerializationException: Error reading file: models/json/scene0_model.json
at com.badlogic.gdx.utils.Json.fromJson(Json.java:705)
at com.mygdx.game.blender.BlenderObjectMap.deserialize(BlenderObjectMap.java:50)
at com.mygdx.game.blender.BlenderObjectMap.addFromJson(BlenderObjectMap.java:36)
at com.mygdx.game.blender.BlenderAssetManager.loadPlaceholders(BlenderAssetManager.java:149)
at com.mygdx.game.GameScreen.(GameScreen.java:92)
at com.mygdx.game.GdxDemo3D.create(GdxDemo3D.java:48)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:279)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
Caused by: com.badlogic.gdx.utils.SerializationException: Error parsing file: models/json/scene0_model.json
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:77)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:703)
            at com.mygdx.game.blender.BlenderObjectMap.deserialize(BlenderObjectMap.java:50)
            at com.mygdx.game.blender.BlenderObjectMap.addFromJson(BlenderObjectMap.java:36)
            at com.mygdx.game.blender.BlenderAssetManager.loadPlaceholders(BlenderAssetManager.java:149)
            at com.mygdx.game.GameScreen.(GameScreen.java:92)
            at com.mygdx.game.GdxDemo3D.create(GdxDemo3D.java:48)
            at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:279)
            at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
            at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: models/json/scene0_model.json (Local)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:80)
at com.badlogic.gdx.files.FileHandle.reader(FileHandle.java:163)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:75)
            at com.badlogic.gdx.utils.Json.fromJson(Json.java:703)
            at com.mygdx.game.blender.BlenderObjectMap.deserialize(BlenderObjectMap.java:50)
            at com.mygdx.game.blender.BlenderObjectMap.addFromJson(BlenderObjectMap.java:36)
            at com.mygdx.game.blender.BlenderAssetManager.loadPlaceholders(BlenderAssetManager.java:149)
            at com.mygdx.game.GameScreen.(GameScreen.java:92)
            at com.mygdx.game.GdxDemo3D.create(GdxDemo3D.java:48)
            at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:279)
            at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
            at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

NoSuchMethodError

Hello jsjolund,
I'm running into this problem "java.lang.NoSuchMethodError: com.badlogic.gdx.scenes.scene2d.Actor.getListeners()Lcom/badlogic/gdx/utils/Array;"

Can you point me in the right direction of how to fix this step by step? I just need a starting point.
Where in Android Studio I should add --verbose:class when running the app? I'm a newbie. Everywhere online says just add this code, that code, but where should it be added in the system? I can't seem to find it. The official Android website is no help. Thanks

BUG:Android demo can't run

I got
01-23 10:12:51.521 12326-12353/com.mygdx.game.android E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 10815
Process: com.mygdx.game.android, PID: 12326
com.badlogic.gdx.utils.GdxRuntimeException: Vertex shader compilation failed.
ERROR: 0:430: ')' : Syntax error: syntax error
ERROR: 1 compilation errors. No code generated.
Fragment shader compilation failed.
ERROR: 0:269: '(' : Syntax error: syntax error
ERROR: 1 compilation errors. No code generated.
at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:167)
at com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.init(DefaultShader.java:586)
at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:35)
at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:269)
at com.mygdx.game.GameRenderer.update(GameRenderer.java:198)
at com.mygdx.game.GameScreen.render(GameScreen.java:221)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:460)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1535)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-23 10:12:55.647 12326-12326/com.mygdx.game.android E/AndroidGraphics﹕ waiting for pause synchronization took too long; assuming deadlock and killing

on my nexus 5,android 6.0.

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