Comments (1)
I'm not sure how you're using URP, as the code in this repo only generates shaders for Built-In Render Pipeline, but I've just pushed some changes that make this a lot faster. With the ship scene on my Quest Pro I'm getting around ~45FPS depending on how much screen space it takes up.
Rendering these on a Standalone headset will still be challenging due to the high resolution of the render targets and the heavy per-fragment calculations.
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Related Issues (7)
- How to use this viewer on self trained scenes HOT 5
- Where is MobileNeRF -> Asset Downloads HOT 12
- Can we adopt this viewer to Nvidia NGP instant NeRF? HOT 2
- Questions about the prefab HOT 2
- Help about my own model trained data
- unity's world coordinate is left-hand, did you do something on the mesh and shader?
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