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julienkay avatar julienkay commented on August 29, 2024 1

Hi Hannah,

yes the prefab is generated via code:

private static void CreatePrefab(string objName, Mlp mlp) {
bool splitShapes = AreOBJsSplit(GetObjBaseAssetPath(objName));
int numSplitShapes = GetNumSplitShapes(splitShapes);
GameObject prefabObject = new GameObject(objName);
for (int i = 0; i < mlp.ObjNum; i++) {
for (int j = 0; j < numSplitShapes; j++) {
GameObject shapeModel = AssetDatabase.LoadAssetAtPath<GameObject>(GetObjAssetPath(objName, i, j, splitShapes));
GameObject shape = GameObject.Instantiate(shapeModel);
shape.name = shape.name.Replace("(Clone)", "");
shape.transform.SetParent(prefabObject.transform, false);
}
}
PrefabUtility.SaveAsPrefabAsset(prefabObject, GetPrefabAssetPath(objName));
GameObject.DestroyImmediate(prefabObject);
}

The NeRFs are made up of several OBJs which are downloaded and the prefab combines all of them with the generated materials/shader already applied.

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HannahHaensen avatar HannahHaensen commented on August 29, 2024 1

@julienkay
ah thanks, probably overlooked during the search

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