k-vernooy / tetris Goto Github PK
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License: MIT License
My rendition of the classic tetris for terminal.
License: MIT License
I moved a block just before it lands on top of another and then it got "stuck" midair with just the edges touching.
I also uploaded an image with the result: https://imgur.com/AyG4VPA where the blue left L shaped block stays in the air.
I think that block should drop to the lowest possible solution.
Currently the game is fixed size and doesn't resize with terminal, which makes it look weird. Also support for pausing the game would be nice.
Seems to be 100% reproducible
backtrace:```
#0 0x00007f8663fd11f0 in __memcmp_avx2_movbe () from /usr/lib/libc.so.6
#1 0x00007f86642db630 in std::char_traits::compare (__n=, __s2=0x55ce2dadf614 " ", __s1=)
at /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/char_traits.h:347
#2 std::__cxx11::basic_string<char, std::char_traits, std::allocator >::compare (this=0x55ce2e55f980, __s=__s@entry=0x55ce2dadf614 " ")
at /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.tcc:1435
#3 0x000055ce2dad5d0e in std::operator==<char, std::char_traits, std::allocator > (__rhs=0x55ce2dadf614 " ", __lhs=...) at /usr/include/c++/10.2.0/bits/basic_string.h:6254
#4 std::operator!=<char, std::char_traits, std::allocator > (__rhs=0x55ce2dadf614 " ", __lhs=...) at /usr/include/c++/10.2.0/bits/basic_string.h:6256
#5 Shape::move (this=this@entry=0x7ffffa4077a0, movetype=movetype@entry=3) at src/shape.cpp:320
#6 0x000055ce2daddb20 in game (shape=..., screen=..., startLevel=8, easy=false, basename="bin/tetris") at src/game.cpp:83
#7 0x000055ce2dad35fd in main (argc=, argv=0x7ffffa4079c8) at /usr/include/c++/10.2.0/bits/stl_algobase.h:560
Hi, I am trying to add a network protocol in your code in order to control it remotely. I configured this using cmake and cmakelist to add all the libraries which i need. But, when it compiled and everything was looking good, it didnt show special characters correctly represented. Thanks from a desperate student!
The brew tap with this project on appears to have been deleted, was this intentional?
As shown in the following image, there is a blue L-tile on the bottom right. This is a fully intact tile that I played several moves before ending the game. It was originally going to go above the square like this,
- - - - l
- - - - l
- - - l l
- - - s s
- - - s s
but it lost its ability to fall upon contact while keeping the ability to move left and right for a little while before locking itself midair. By then, the next tile in the queue was able to be moved around as usual. I'd have expected to be able to move from side to side if in contact with a floor before locking, therefore falling until in contact with a floor. This may be a bug or way the game works (that I've never seen before), but whatever it is, I thought it should be made known.
I believe there should be a ghost tetrimino at the bottom of the screen but It doesn't show up for me on Ubuntu 18.04. I've tried it on gnome terminal and xterm and it doesn't work in either.
Any way to run this on windows?
Greetings,
I've tried so long to successfully run this game but sadly, still can't.
In Gentoo (amd64, gcc-11.3.0, glibc-2.34-r13, ld 2.37, ncurses-6.3_p20220423) it fails to build:
mkdir -p bin build
g++ build/main.o build/shape.o build/screen.o build/game.o build/functions.o -std=c++11 -MMD -MP -O2 -lncursesw -o bin/tetris
/usr/lib/gcc/x86_64-pc-linux-gnu/11.3.0/../../../../x86_64-pc-linux-gnu/bin/ld: build/main.o: undefined reference to symbol 'keypad'
/usr/lib/gcc/x86_64-pc-linux-gnu/11.3.0/../../../../x86_64-pc-linux-gnu/bin/ld: /lib64/libtinfow.so.6: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
make: *** [Makefile:30: main] Error 1
But learned that adding -ltinfo
in Makefile's CXXFLAGS var lets it build:
mkdir -p bin build
g++ -std=c++11 -MMD -MP -O2 -lncursesw -ltinfo -MT build/main.o src/main.cpp -c -o build/main.o
g++ -std=c++11 -MMD -MP -O2 -lncursesw -ltinfo -MT build/shape.o src/shape.cpp -c -o build/shape.o
src/shape.cpp: In member function 'void Shape::draw()':
src/shape.cpp:246:25: warning: format not a string literal and no format arguments [-Wformat-security]
246 | mvprintw(currentPos[0], currentPos[1], string("██").c_str());
| ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
src/shape.cpp:249:25: warning: format not a string literal and no format arguments [-Wformat-security]
249 | mvprintw(currentPos[0], currentPos[1], string("").c_str());
| ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
src/shape.cpp: In member function 'void Shape::groundDraw(int)':
src/shape.cpp:380:25: warning: format not a string literal and no format arguments [-Wformat-security]
380 | mvprintw(currentPos[0], currentPos[1], string("░░").c_str());
| ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
src/shape.cpp:383:25: warning: format not a string literal and no format arguments [-Wformat-security]
383 | mvprintw(currentPos[0], currentPos[1], string("").c_str());
| ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
g++ -std=c++11 -MMD -MP -O2 -lncursesw -ltinfo -MT build/screen.o src/screen.cpp -c -o build/screen.o
src/screen.cpp: In member function 'void Screen::top()':
src/screen.cpp:30:11: warning: format not a string literal and no format arguments [-Wformat-security]
30 | printw(readLine(screenstr, 0).c_str());
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
src/screen.cpp: In member function 'void Screen::draw()':
src/screen.cpp:64:27: warning: format not a string literal and no format arguments [-Wformat-security]
64 | printw(printChar.c_str());
| ~~~~~~^~~~~~~~~~~~~~~~~~~
src/screen.cpp:71:27: warning: format not a string literal and no format arguments [-Wformat-security]
71 | printw(string(" ").c_str());
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~
src/screen.cpp:75:23: warning: format not a string literal and no format arguments [-Wformat-security]
75 | printw(window[i][j].c_str());
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~
src/screen.cpp:78:15: warning: format not a string literal and no format arguments [-Wformat-security]
78 | printw(string("\n").c_str());
| ~~~~~~^~~~~~~~~~~~~~~~~~~~~~
g++ -std=c++11 -MMD -MP -O2 -lncursesw -ltinfo -MT build/game.o src/game.cpp -c -o build/game.o
src/game.cpp: In function 'void game(Shape, Screen, int, bool, std::string)':
src/game.cpp:166:13: warning: format not a string literal and no format arguments [-Wformat-security]
166 | mvprintw(9,8,string("Game over!").c_str());
| ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
src/game.cpp:167:13: warning: format not a string literal and no format arguments [-Wformat-security]
167 | mvprintw(10,5,string("Try again? (y/n)").c_str());
| ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
g++ -std=c++11 -MMD -MP -O2 -lncursesw -ltinfo -MT build/functions.o src/functions.cpp -c -o build/functions.o
g++ build/main.o build/shape.o build/screen.o build/game.o build/functions.o -std=c++11 -MMD -MP -O2 -lncursesw -ltinfo -o bin/tetris
But trying to run the output binary (bin/tetris
) causes a segfault (Sorry, can't provide a coredump since I don't have debug symbols set up).
Is there something I'm doing wrong here? Not familiar with Make or debugging so am kind of lost here.
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