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neuronanimator's Introduction

NeuronAnimator

gif gif

NeuronAnimator is a minimum-required subset of the Perception Neuron SDK for Unity. This plugin is aiming to provide the following points:

Retargetable

The original SDK doesn't support retargeting, and therefore models have to be rigged in a very specific way. Within this plugin, you can animate any humanoid model with Neuron.

Simpleness

All you have to do is just adding the NeuronAnimator component to a game object. Then it starts controlling the model based on input from Neuron mocap system. That’s that! Simple!

Robustness

The original SDK lacks thread-safety and hence crashes periodically in some environments. To avoid issues like this, the entire code has been overhauled for this plugin. Should work robustly!

Limitations

  • To retrieve retargeting information properly, the target model has to be in a perfect T-stance pose. If the default pose of the model looks loose (hands are lower than shoulder, feet are widely opened, etc.), it’s recommended to straighten up manually.

License

Copyright © 2015 Beijing Noitom Technologies Ltd. All rights reserved

This plugin is considered as one of "derivative works" of the Perception Neuron SDK. It means you can use the plugin in the same way as the original SDK. For further details, please read the original license document.

neuronanimator's People

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neuronanimator's Issues

Finger rotations

Hi.

In the test scene Ethan's fingers are twisted. Screenshots attached.

zrzut ekranu 2017-01-03 01 36 58
zrzut ekranu 2017-01-03 01 33 10

unity camera animation ...

thanks for this great tool :]

i want to animating an unity camera based on movements of neuron actor's head ...
is it possible and how to do that?

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