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DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).

Home Page: https://gamejolt.com/games/darklings/640842

C# 42.62% ShaderLab 33.70% HLSL 0.12% CSS 0.03% HTML 0.08% JavaScript 0.01% GLSL 23.45%
unity fighting-game pixel-art game multiplayer unity3d deterministic retro 2d action

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darklings-fightinggame's Issues

Change knockback system

Should knockback only the opponent getting hit, unless they are in the corner then it should self knockback the player hitting

Add online quickplay

Players should be able to:
1)Click on the quickplay option
2)Search for a match
3)Go to the lobby view (without the private lobby code)
4)Start a match similar to the private lobbies

Online multiplayer question

Hi!

First of all I just want to congratulate you all for this amazing work. This codebase is huge and I am learning a lot by hopping around the code and playing the game.

I saw that the online multiplayer is implemented in P2P where the user is the server itself. This can lead (if I am not mistaken) to security problems that users could exploit to fake the results of the fights. Do you guys think that could be possible to extract this logic to a dedicated server? And if so, How hard could it be?

Keep the good work! Thanks in advance!

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