小さくて綺麗なものが作りたい。
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kyubuns / appiconchangerunity Goto Github PK
View Code? Open in Web Editor NEWChange the app icon dynamically in Unity (iOS only)
License: MIT License
Change the app icon dynamically in Unity (iOS only)
License: MIT License
小さくて綺麗なものが作りたい。
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As the title, I would like to know what is the relationship between alternate setting and the primary one that Unity provided is?
Long for reply.
Icon changing in runtime is more a marketing feature than user setting.
On android we can change icon via google console, but on iOS there is no other way except making new release.
This plugin is a very good try to solve our problem. It works great. The only problem - it opens native popup with "ok" button on every icon change. Thats not user friendly...
Is there any chance to implement this solutions to disable that native popup?
https://stackoverflow.com/questions/43356570/alternate-icon-in-ios-10-3-avoid-notification-dialog-for-icon-change
Could you kindly conduct a thorough check of the plugin to verify its compliance with the latest Apple requirements?
https://docs.unity3d.com/Manual/apple-privacy-manifest-policy.html
https://developer.apple.com/documentation/bundleresources/privacy_manifest_files/describing_use_of_required_reason_api
Hi.
Most likely it's not the bug and probably I did something wrong because I never deal with alternate icons before.
So, after package installation I tried to setup scriptable object asset but get this warning by default using AutoGenerate option
I am not sure what -nographics actually means and why my project has this property. Please, clarify, what's that and is there any option to force AutoGenerate option work?
Anyway, I switched to manual and referenced all required assets there.
After build upload to the TestFlight and add that build to review, I found that alternate icon is not inclueded there
Again, I am not 100% sure, but seems it should be there. I didn't send the build to review to ensure there is no mistake in the build.
I checked everything - alternate icon set is included to the build (checked Assets.car file), however I didn't find any entry in .plist. From what I understood it should look like this:
<dict>
<key>CFBundlePrimaryIcon</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>light</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
<key>CFBundleAlternateIcons</key>
<dict>
<key>light</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>light</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
<key>dark</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>dark</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
</dict>
</dict>```
Am I wrong? Is it a bug or something else?
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