GithubHelp home page GithubHelp logo

leaguesharp.sdk's Introduction

License

Copyright 2015 - 2015 LeagueSharp LeagueSharp/SDK is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by Free Software Foundation, either version 3 of the License, or at your option) any later version.

LeagueSharp/SDK is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with LeagueSharp/SDK. If not, see http://www.gnu.org/licenses/

Contributing

We love pull requests! Here's a simple guide on how to get started.

  1. Fork and clone LeagueSharp.SDK

git clone [email protected]:LeagueSharp/LeagueSharp.SDK.git

  1. Push to your fork, and submit a PR("pull request")

Here are some tips to get your pull request accepted.

  • Test your code.
  • Follow C# Coding Conventions.
  • Write a good commit message, that briefly explains the changes you made.
  • Try your best not to spam commit messages.

Now after this, we will review the changes, ask you to change certain things, and then accept/deny the pull request.

leaguesharp.sdk's People

Contributors

beaving avatar brian0305 avatar chewymoon avatar ehmehe avatar esk0r avatar h3h3 avatar l33t avatar legacy3 avatar lizzaran avatar myo avatar screeder avatar thesaltywaffle avatar tr33s avatar worstping avatar xcsoftforlsharp avatar xkurisu avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

leaguesharp.sdk's Issues

UI adjustments

  • Improve notifications and add new flex design with the hud changes.
  • Improve Damage Indicator, add custom attributes (design/view) and add toggleable option to menu.

Count Allies/Enemies in range takes too much time

Average tick count is around 650 while using CountAlliesInRange or CountEnemiesInRange.

  • Distance measurement takes: 6 ticks (~average)
  • Distance measurement for 4 other members would take around (6*4 = 24)
  • We are losing around 626~ ticks per measurement.

Solution: Add cached enemies/allies and loop through that list, check if they are Valid & Visible, should decrease greatly the tick requirements and increase performance.

Menu Issues

  • If you press laneclear hotkey 'V' and press SHIFT, letting go of the hotkey 'V' while holding SHIFT still triggers the hotkey 'V'.
  • Interacting with MenuList dropdown sometimes interacts with underlying components.
  • MenuKeyBind: bug with recognizing CTRL as a standalone keybind.
  • MenuKeyBind: make a Timer interaction
  • When pressing combine Shift+Enter it will toggle Menu
  • MenuKeyBind: save the active state
  • General: retrieve preferred show/toggle keybinds from the loader

Orbwalker Missing minions

Sometimes it attack the minion which will die before you can lasthit or not predict correctly the damage

Orbwalker adjustments

  • Run performance tests
  • Add special "minions" to attack and create a proper logic to issue order onto special "minions".

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.