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leaguesharp.sdk's Issues

UI adjustments

  • Improve notifications and add new flex design with the hud changes.
  • Improve Damage Indicator, add custom attributes (design/view) and add toggleable option to menu.

Orbwalker adjustments

  • Run performance tests
  • Add special "minions" to attack and create a proper logic to issue order onto special "minions".

Menu Issues

  • If you press laneclear hotkey 'V' and press SHIFT, letting go of the hotkey 'V' while holding SHIFT still triggers the hotkey 'V'.
  • Interacting with MenuList dropdown sometimes interacts with underlying components.
  • MenuKeyBind: bug with recognizing CTRL as a standalone keybind.
  • MenuKeyBind: make a Timer interaction
  • When pressing combine Shift+Enter it will toggle Menu
  • MenuKeyBind: save the active state
  • General: retrieve preferred show/toggle keybinds from the loader

Count Allies/Enemies in range takes too much time

Average tick count is around 650 while using CountAlliesInRange or CountEnemiesInRange.

  • Distance measurement takes: 6 ticks (~average)
  • Distance measurement for 4 other members would take around (6*4 = 24)
  • We are losing around 626~ ticks per measurement.

Solution: Add cached enemies/allies and loop through that list, check if they are Valid & Visible, should decrease greatly the tick requirements and increase performance.

Orbwalker Missing minions

Sometimes it attack the minion which will die before you can lasthit or not predict correctly the damage

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