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Fully textured and animatable human body mesh reconstruction from a single image

License: GNU General Public License v3.0

Python 49.35% Jupyter Notebook 49.88% Shell 0.31% GLSL 0.46%
photo-wake-up 3d-character-animation hmr smpl opengl pifu

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tex-an_mesh's Issues

About surface attachment

Hey! I pretty like this impressive work. Thanks a lot.
But as I doing my own trials, I found that when some body parts touch together (e.g. hand on the hip), the PIFu mesh surface will stick. So the animation result is not good (even using mixamo auto-rig).
Do you consider about this issue? I am trying to find a solution and if you have any idea please let me know. Both manual method or automatic method are acceptable.

Documentation on reproducing the results`

Hi,

Excellent work on the repo!
I am having issues reproducing the given results as the sections are split aprt and confusing.
A consice way of running the repo to replicate the end to end results will be much appreciated(or a docker container). Would definitely like to colaborate with you on this.

Thanks.

mesh alignment got upside down result

Hello there, thanks for the amazing document!
I met a problem when I tried to align the PIFu model to the SMPL model. In the first step, I can align them well to the zero pose state as,
image

However, when I use another shape and pose vector to edit the motion, I got the result that the model is upside down and backward. It seems that the y and z axes are reverse as,
image
I tried to change the sign of y and z as you mentioned in the code like

pifu_vertices_rotated = pifu_vertices.copy()
pifu_vertices_rotated[:,1] = -pifu_vertices_rotated[:,1]
pifu_vertices_rotated[:,2] = -pifu_vertices_rotated[:,2]

it does not work. I also tried to add a camera transformation that let the model to rotate 180 along the x-axis, it also does not work.

Can you tell me what the problem is? Thank you!

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