ls- / ls_ui Goto Github PK
View Code? Open in Web Editor NEWDevelopment repository of ls: UI
License: Other
Development repository of ls: UI
License: Other
Message: Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:369: attempt to call method 'GetAttribute' (a nil value)
Time: 11/27/16 20:52:50
Count: 1
Hello there I would like to know how I can see my party or raid members in the UI for some reason I do not see them. thank you in advance steve
Hey, first thing first, great addon, it's my go to interface pack, but I have two issues with the tooltips function.
First I don't really get why you implemented a requirement for the Shift modifier to be pressed to see the informations we already have checked in the optionsin the first place, I haven't find anything even mentioning that we have to press the said key so I was wondering if it was just something you forgot or some code you left for personnal use ? I just want to understand. :)
Second, with every addons that wants to adds a line to the mouseover/tooltip there's an issue in the function to add a line I fear.
Thing is, if you check "Inspect info" in your own options and use Shift, everything seems to get back in order, well kind of.
Here's the issue (can't see the spec or the realm flag, it's out of range)
https://i.imgur.com/KRt6AXl.jpg
And here's with Inspect info checked and Shift pressed.
https://i.imgur.com/IPtdc9w.jpg
It's not anymore out of the box, but as you can see, the flag and the "French" should be in front of "Realm Language" not at the bottom.
For your information, the two addons are TinyInspect and ToolTipRealmInfo, they're working perfectly if I disable your own tooltips, but then again, I got a liking to it.
Also, proof of it working well with the base tooltip
https://i.imgur.com/JCPGlUZ.jpg
Do you think you could look into the issue ?
Thanks for your time. :)
Is there a way to change or swap out bags that I am not seeing? This is a great UI but the only issue I have had is that once I have 4 bags, I don't know how to switch one out for a better one while leveling.
Thanks!
During LFG groups (that I've observed), the party frames randomly disappear, especially during trash fights. They seem to come back after boss kills, and then disappear after a few more trash fights.
I don't know if this is already available, but I would like a separate mana bar in style of the health bar, for my healer. Like a big orb.
otherwise i like it :)
The rest of the UF and castbars are not loading in this latest version.
Runes on the player UF are not showing either.
On the "Orbs" mode, all the UF seem to load.
When clicking on any point in this selector (red), it gives the following error. On some options the error does not show up, it errors out mainly on options that affect the color of any of the elements of the Player UF.
Message: ...\AddOns\ls_UI\modules\unitframes\elements\health.lua:79: attempt to index field '_config' (a nil value)
Time: Mon Nov 23 16:49:13 2020
Count: 224
Stack: ...\AddOns\ls_UI\modules\unitframes\elements\health.lua:79: attempt to index field '_config' (a nil value)
[string "@interface\AddOns\ls_UI\modules\unitframes\elements\health.lua"]:79: in function?' [string "@Interface\AddOns\ls_UI\modules\unitframes\core.lua"]:93: in function
?'
[string "@interface\AddOns\ls_UI\modules\unitframes\core.lua"]:224: in functionUpdateUnitFrame' [string "@Interface\AddOns\ls_UI\modules\unitframes\core.lua"]:247: in function
ForEach'
[string "@interface\AddOns\ls_UI\config\general.lua"]:783: in function <Interface\AddOns\ls_UI\config\general.lua:774>
[string "=[C]"]: ?
[string "@interface\AddOns\Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua"]:51: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:49>
[string "@interface\AddOns\Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua"]:843: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:664>
[string "=[C]"]: ?
[string "@interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua"]:72: in function <Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:70>
[string "@interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua"]:306: in functionFire' [string "@Interface\AddOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-ColorPicker.lua"]:28: in function <...Ace3\AceGUI-3.0\widgets\AceGUIWidget-ColorPicker.lua:21> [string "@Interface\AddOns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-ColorPicker.lua"]:60: in function
func'
[string ":OnColorSelect"]:3: in function <[string ":OnColorSelect"]:1>Locals:
Just wondering if you will work on supporting lsUI and Toasts for Classic or if they work now without many changes. :P
Add support for libdatabroker-1-1 and use the same approach as LibCargoShip-2.1. Granted, lots of blocks will get messy.
Message: Interface\AddOns\ls_UI\core\constants.lua:58: attempt to index local 'oUF' (a nil value)
Time: 05/21/17 15:00:07
Count: 1
Stack: Interface\AddOns\ls_UI\core\constants.lua:58: in main chunk
That's the first of 30 errors.
:)
Message: ...e\AddOns\ls_UI\modules\unitframes\elements\auras.lua:173: attempt to index field 'filter' (a nil value)
Time: 09/24/17 21:18:01
Count: 5
Stack: ...e\AddOns\ls_UI\modules\unitframes\elements\auras.lua:173: attempt to index field 'filter' (a nil value)
[C]: ?
...e\AddOns\ls_UI\modules\unitframes\elements\auras.lua:173: in function <...e\AddOns\ls_UI\modules\unitframes\elements\auras.lua:166>
Interface\AddOns\ls_UI\embeds\oUF\elements\auras.lua:182: in function <Interface\AddOns\ls_UI\embeds\oUF\elements\auras.lua:140>
Interface\AddOns\ls_UI\embeds\oUF\elements\auras.lua:275: in function <Interface\AddOns\ls_UI\embeds\oUF\elements\auras.lua:269>
Interface\AddOns\ls_UI\embeds\oUF\elements\auras.lua:350: in function <Interface\AddOns\ls_UI\embeds\oUF\elements\auras.lua:296>
(tail call): ?
This error is popping up while killing things on a fresh hunter. It's not happening every kill but, moreso like every 3 kills.
Hello:
Your ls_UI is very good, i'm so like it. I want help you to make it better, but the code like cuneiform for me. So I can only ask you questions.
So far, these are the three questions.
Looking forward to your reply.
Thank you
36x BindPad\BindPad-2.8.4.lua:2046: attempt to index field '?' (a nil value)
BindPad\BindPad-2.8.4.lua:2046: in function `AddAllHotKeys'
BindPad\BindPad-2.8.4.lua:2061: in function <BindPad\BindPad.lua:2059>
SharedXML\C_TimerAugment.lua:16: in function <SharedXML\C_TimerAugment.lua:14>
Locals:
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
$parentButton3 = "LibActionButton"
OverrideActionBarButton4 = "ActionBarButtonTemplate"
ActionButton7 = "ActionBarButtonTemplate"
MultiBarBottomRightButton4 = "ActionBarButtonTemplate"
MultiBarRightButton10 = "ActionBarButtonTemplate"
MultiCastActionButton12 = "ActionBarButtonTemplate"
$parentButton8 = "LibActionButton"
ActionButton10 = "ActionBarButtonTemplate"
MultiBarBottomLeftButton12 = "ActionBarButtonTemplate"
$parentButton7 = "LibActionButton"
MultiBarRightButton5 = "ActionBarButtonTemplate"
MultiBarLeftButton8 = "ActionBarButtonTemplate"
...
Disabling the ActionBar Fixes, but i wanna use yours.
Would love to have the option to change healtbar texture and maybe ad an option for an portaitframe in bosses/targets etc.
When right clicking the honor bar in the Honor Talents and selecting the show as XP bar option I get this LUA error and it persists until I uncheck the XP bar option
Message: Interface\AddOns\ls_UI\modules\bars\xpbar.lua:161: attempt to index field 'line3' (a nil value)
Time: Tue Feb 7 19:35:26 2017
Count: 1
Stack: Interface\AddOns\ls_UI\modules\bars\xpbar.lua:161: in function <Interface\AddOns\ls_UI\modules\bars\xpbar.lua:51>
Interface\AddOns\ls_UI\modules\bars\xpbar.lua:472: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:787: in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
I really love the target frames and I wonder if you will implement an option to make the unit frame "orb" to look like the target frame? Thank you, and great job!
Date: 2016-07-25 23:53:38
ID: -3
Error occured in: Global
Count: 2
Message: ..\AddOns\ls_UI\embeds\oUF\elements\aura.lua line 216:
attempt to index field 'overlay' (a nil value)
If you put an incorrect text tag in the Format field of the Target Frame Power element then you can cause the minimap to not be reskinned/repositioned, as well as unable to edit the Focus, Target of Focus and Boss Frames. You may have to reload/relog after applying the incorrect text formatting in order for it to break things.
ex. [ls:color:power][ls:power:perc]
works and everything is fine, but if you do [ls:power:color][ls:power:perc]
then it breaks things as described (power/color are reversed).
I haven't tested this in other Format fields.
Numbers over 1.000.000 Absorb are not displayed in a meaningful way.
Can you please Change the Numberformating functions to the code below.
So we can see if the absorbshields are 1,0001 mil or 1,99999 mil.
Former:
1.000.000 Absorb displayed as 1M
1.999.999 Absorb displayed as 1M
Later:
1.000.000 Absorb displayed as 1.0M
1.999.999 Absorb displayed as 1.9M
modules\unitframes\elements\tags.lua:74ff
oUF.Tags.Methods["ls:healabsorb"] = function(unit)
local healAbsorb = UnitGetTotalHealAbsorbs("player") or 0
local color = E:RGBToHEX(M.colors.healprediction.healabsorb)
if healAbsorb > 0 and healAbsorb < 1000000 then
return "|cff"..color.."+|r"..E:NumberFormat(healAbsorb)
elseif healAbsorb >= 1000000 then
return "|cff"..color.."-|r"..E:NumberFormat(healAbsorb,1)
else
return " "
end
end
oUF.Tags.Events["ls:healabsorb"] = "UNIT_HEAL_ABSORB_AMOUNT_CHANGED"
oUF.Tags.Methods["ls:damageabsorb"] = function(unit)
local damageAbsorb = UnitGetTotalAbsorbs(unit) or 0
local color = E:RGBToHEX(M.colors.healprediction.damageabsorb)
if damageAbsorb > 0 and damageAbsorb < 1000000 then
return "|cff"..color.."+|r"..E:NumberFormat(damageAbsorb)
elseif damageAbsorb >= 1000000 then
return "|cff"..color.."+|r"..E:NumberFormat(damageAbsorb,1)
else
return " "
end
end
oUF.Tags.Events["ls:damageabsorb"] = "UNIT_ABSORB_AMOUNT_CHANGED"
UI loaded properly the first time, after that, these errors pop up and the UI doens't load.
Tested on live
Message: Interface\AddOns\ls_UI\init.lua:12: attempt to index field 'LS_UI_CONFIG' (a nil value)
Time: 05/17/17 13:32:14
Count: 1
Stack: Interface\AddOns\ls_UI\init.lua:12: in function `func'
Interface\AddOns\ls_UI\core\core.lua:76: in function <Interface\AddOns\ls_UI\core\core.lua:74>
Message: Interface\AddOns\ls_UI\modules\unitframes\core.lua:239: attempt to index field 'units' (a nil value)
Time: 05/17/17 13:32:18
Count: 1
Stack: Interface\AddOns\ls_UI\modules\unitframes\core.lua:239: in function `Init'
Interface\AddOns\ls_UI\core\core.lua:245: in function `InitModules'
Interface\AddOns\ls_UI\init.lua:26: in function `func'
Interface\AddOns\ls_UI\core\core.lua:76: in function <Interface\AddOns\ls_UI\core\core.lua:74>
My ls_UI version is 80100.04. If I hide the Achievement micro button (by unchecking "Show" in the Micro Button > Achievements menu) and then attempt to open the Achievement UI via hotkey, the Achievement UI will show and work but it throws an error:
1x ...ns\Blizzard_AchievementUI\Blizzard_AchievementUI-1.0.lua:847: attempt to call global 'AchievementMicroButton_Update' (a nil value)
...ns\Blizzard_AchievementUI\Blizzard_AchievementUI-1.0.lua:847: in function <...ns\Blizzard_AchievementUI\Blizzard_AchievementUI.lua:788>
[C]: ?
[C]: in function LoadAddOn' FrameXML\UIParent.lua:446: in function <FrameXML\UIParent.lua:445> [C]: in function
UIParentLoadAddOn'
FrameXML\UIParent.lua:561: in function AchievementFrame_LoadUI' FrameXML\UIParent.lua:747: in function
ToggleAchievementFrame'
[string "TOGGLEACHIEVEMENT"]:1: in function <[string "TOGGLEACHIEVEMENT"]:1>
Locals:
self = AchievementFrameAchievements {
0 =
forceOnShow = defined @Blizzard_AchievementUI\Blizzard_AchievementUI.lua:697
}
event = "ADDON_LOADED"
(*temporary) = nil
(*temporary) = "attempt to call global 'AchievementMicroButton_Update' (a nil value)"
updateTrackedAchievements = defined @Blizzard_AchievementUI\Blizzard_AchievementUI.lua:81
IN_GUILD_VIEW = nil
trackedAchievements =
Been looking through this UI, as I set it up. But I stumbled into something not supported by it, but it still changes it.
The Currency tab goes missing.
JP/HP/VP/Coins and so on, unable to find a quick key for it, nor the actual tab under the character panel.
Edit: Added Picture.
http://i164.photobucket.com/albums/u35/GehcoRvsB/WoW-album/MissingCurrency_zps2228ceca.png
Unless you have it hidden somewhere else, I am unable to find the location.
Edit 2: Added Temp-solution with addon, Currency. http://www.curse.com/addons/wow/currency
I get this issue and have for about a month now.
Message: Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:757: hooksecurefunc(): SetAuctionItem is not a function
Time: Fri Jan 17 14:32:13 2020
Count: 1
Stack: Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:757: hooksecurefunc(): SetAuctionItem is not a function
[string "=[C]"]: ?
[string "@interface\AddOns\ls_UI\modules\tooltips\tooltips.lua"]:757: in function <Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:710>
[string "=[C]"]: ?
[string "@interface\AddOns\ls_UI\core\core.lua"]:83: in function Call' [string "@Interface\AddOns\ls_UI\core\core.lua"]:106: in function
InitModules'
[string "@interface\AddOns\ls_UI\init.lua"]:271: in function `func'
[string "@interface\AddOns\ls_UI\core\core.lua"]:38: in function <Interface\AddOns\ls_UI\core\core.lua:36>
Locals:
I have no clue on programing. I have tried uninstalling andre installing the IS_UI but nothing has worked. I really love it and would hate to have to stop using it. What can I do?
any help would be awesome, love the ui!!!!
Would it be much of a trouble to leave the aura tracker as it is now? I know you want to remove it, but I find it very useful and easily customizable. Weakauras is a pain in the ass for me :(
No need to touch it more, just leave it as it is.
Hello, thank you for this awesome work!
However, I am experiencing some bugs (or not).
So, first of all, some times some quests are not being shown over the NPC's head.
I notice that they have quest by putting my mouse over they or some times because I see it on the minimap.
Second issue is that I am trying to activate the 3 bars on my characters Artifact Power, Experience and Reputation. There is always 2 bars active, Arctifact Power and Experience, but the third bar (Reputation) it is shown for a short time and disappears.
Could you investigate this?
Thank you very much!
When in a raid group this happens.
2x [ADDON_ACTION_BLOCKED] AddOn 'oUF_LS' tried to call the protected function 'CompactPartyFrameMember1:Show()'.
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in function Show' FrameXML\CompactUnitFrame.lua:290: in function
CompactUnitFrame_UpdateVisible'
FrameXML\CompactUnitFrame.lua:248: in function `CompactUnitFrame_UpdateAll'
FrameXML\CompactUnitFrame.lua:100: in function <FrameXML\CompactUnitFrame.lua:47>
Locals:
Can you implement an option the the bossframe can grow upwards.
And in addition that we ca place the castbars left or right.
The Group finder icon for the MicroMenu is greyed out between level 10 and 15, making it impossible to reach the Battleground queue.
I got this error message after logging in today.
Message: ...\AddOns\ls_UI\modules\unitframes\elements\insets.lua:35: Usage: :SetHeight(height)
Time: Fri Sep 11 15:41:36 2020
Count: 1
Stack: ...\AddOns\ls_UI\modules\unitframes\elements\insets.lua:35: Usage: :SetHeight(height)
[string "=[C]"]: in function SetHeight' [string "@Interface\AddOns\ls_UI\modules\unitframes\elements\insets.lua"]:35: in function
Expand'
[string "@interface\AddOns\ls_UI\modules\unitframes\units\pet.lua"]:179: in function UpdateContainer' [string "@Interface\AddOns\ls_UI\modules\unitframes\elements\power.lua"]:84: in function
PostUpdate'
[string "@interface\AddOns\ls_UI\embeds\oUF\elements\power.lua"]:241: in function <Interface\AddOns\ls_UI\embeds\oUF\elements\power.lua:195>
[string "@interface\AddOns\ls_UI\embeds\oUF\elements\power.lua"]:254: in function func' [string "@Interface\AddOns\ls_UI\embeds\oUF\ouf.lua"]:211: in function
UpdateAllElements'
[string "@interface\AddOns\ls_UI\embeds\oUF\ouf.lua"]:65: in function <Interface\AddOns\ls_UI\embeds\oUF\ouf.lua:46>
[string "@interface\AddOns\ls_UI\embeds\oUF\ouf.lua"]:88: in function <Interface\AddOns\ls_UI\embeds\oUF\ouf.lua:81>
[string "=[C]"]: in function SetAttribute' [string "@Interface\AddOns\ls_UI\embeds\oUF\ouf.lua"]:739: in function
Spawn'
[string "@interface\AddOns\ls_UI\modules\unitframes\core.lua"]:206: in function CreateUnitFrame' [string "@Interface\AddOns\ls_UI\modules\unitframes\core.lua"]:313: in function <Interface\AddOns\ls_UI\modules\unitframes\core.lua:272> [string "=(tail call)"]: ? [string "@Interface\AddOns\ls_UI\modules\unitframes\core.lua"]:272: in function <Interface\AddOns\ls_UI\modules\unitframes\core.lua:265> [string "=[C]"]: ? [string "@Interface\AddOns\ls_UI\core\core.lua"]:83: in function
Call'
[string "@interface\AddOns\ls_UI\core\core.lua"]:106: in function InitModules' [string "@Interface\AddOns\ls_UI\init.lua"]:271: in function
func'
[string "@interface\AddOns\ls_UI\core\core.lua"]:38: in function <Interface\AddOns\ls_UI\core\core.lua:36>
Locals: (*temporary) = {
0 =
Glass = {
}
IsExpanded = defined @interface\AddOns\ls_UI\modules\unitframes\elements\insets.lua:124
Right = {
}
Left = {
}
_expanded = false
Collapse = defined @interface\AddOns\ls_UI\modules\unitframes\elements\insets.lua:14
Seps =
After fidgeting around a bit, I ended up creating a slightly different config for the death knight class where both a pet and a stance bar are necessary (Unholy). I'm not sure if other classes are like this (I'm mostly a melee player), but I thought it might be interesting for others. This could be altered to swap the positions of the pet and stance bars as well.
Anyway:
DEATHKNIGHT = 3,
PET3 = {"BOTTOM", -52, 117},
STANCE3 = {"BOTTOM", 248, 117}
Thanks for all of your work on this. I've tried MANY layouts, and ultimately, as a melee player, no other layout comes even close to this for making the information I really need accessible and easy to understand. That giant player resources and health bubble is the best thing ever for tanking.
I cannot seem to use this addon with ZygorGuides.
The scripts window pops up and says a custom script is going to be ran and I accept but then it says zygor guides is interfering. I turn Is: UI (version 3.06 is what I'm using) off and everything works perfectly but when I turn it back on it ends up doing it again. So it leads me to believe there is some sort of taint when the two are being ran together.
Zygor Guides has quick icons you can click on to perform said action for quests instead of going to your inventory or typing a special command such as when you whistle around Ironforge for Stolen Rams to be herded back into their pen.
This is as much info as I can give you because I'm not sure what else you need.
its working with vanilla wow?
If you use abilities with a cast time in vehicles the default cast bar for wow will show up.
In addition the oUF_LS cast bar will also still be there.
Both of them work.
I saw this in the quest "The Talon King"
I do not know if this is reproducible.
I forgot to take a screenshot, sorry about that.
I will see if I can find another instance of this issue so I can post it here.
Hey mate,
This is not really an issue but as I don't see the discussion tab open.
Just wanted to thank you.
I'm the author of oUF_Lumen, but since my code had so many holes and tech debt throughout a decade of the layout now, I really wanted to start over fresh, and re-write my whole UI from scratch. Because re-writing everything is such a major endeavour I was looking for a layout to base my code and re-use APIs, code organization, etc.
I have been following ls_UI for quite awhile but now that I'm using large part of it to write my own UI, I have to say the code structure is delightful. ๐
So, this is not an issue, just a thank you. :)
You can close it! <3
In previous version, self minimap frame is same to health (rounded).
Now, minimap frame holder is smaller, and actual frame is offset down 10px.
Hey lightspark! Don't know if this is an issue with LS:UI or an issue with any other addon I have, but here it goes:
Health text on unit frames is not updating unless I deselect the target and select it again. Health text only gets updated when targeting, not when their health changes. Got this errors at some point while fighting, don't know if it's related.
Message: ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:470: Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: <unnamed>:GetLeft().
Time: Wed Oct 14 19:40:01 2020
Count: 1
Stack: ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:470: Action[FrameMeasurement] failed because[Can't measure restricted regions]: attempted from: <unnamed>:GetLeft().
[string "=[C]"]: in function `GetLeft'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:470: in function `GetPreferredInsets'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:166: in function `UpdateInsetsForType'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:150: in function `ApplyFrameOptions'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:116: in function `OnNamePlateAdded'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:56: in function <...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:47>
Locals: (*temporary) = <unnamed> {
otherHealPrediction = <unnamed> {
}
b = 0
myHealAbsorbLeftShadow = <unnamed> {
}
border = <unnamed> {
}
background = <unnamed> {
}
overAbsorbGlow = <unnamed> {
}
barTexture = <unnamed> {
}
0 = <userdata>
r = 0.999998
totalAbsorb = <unnamed> {
}
myHealPrediction = <unnamed> {
}
g = 0
totalAbsorbOverlay = <unnamed> {
}
myHealAbsorbRightShadow = <unnamed> {
}
overHealAbsorbGlow = <unnamed> {
}
myHealAbsorb = <unnamed> {
}
}
`Message: ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:216: Usage: GetRaidTargetIndex(unit)
Time: Wed Oct 14 19:40:49 2020
Count: 6
Stack: ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:216: Usage: GetRaidTargetIndex(unit)
[string "=[C]"]: in function `GetRaidTargetIndex'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:216: in function `OnRaidTargetUpdate'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:122: in function `OnNamePlateAdded'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:56: in function <...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:47>
Locals: (*temporary) = nil
`
`Message: ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:216: Usage: GetRaidTargetIndex(unit)
Time: Wed Oct 14 19:40:49 2020
Count: 6
Stack: ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:216: Usage: GetRaidTargetIndex(unit)
[string "=[C]"]: in function `GetRaidTargetIndex'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:216: in function `OnRaidTargetUpdate'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:122: in function `OnNamePlateAdded'
[string "@Interface\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua"]:56: in function <...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:47>
Locals: (*temporary) = nil
`
1x [ADDON_ACTION_BLOCKED] ๆไปถ 'ls_UI' ๅฐ่ฏ่ฐ็จไฟๆคๅ่ฝ ':SetEnabled()'ใ
!BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
[C]: in function SetEnabled' FrameXML\WorldMapActionButton.lua:96: in function
UpdateCooldown'
FrameXML\WorldMapActionButton.lua:5: in function <FrameXML\WorldMapActionButton.lua:3>
Locals:
LS_UI could implement support for Masque ?
I use Titanpanel with a bottom bar and i have the problem that i cannot move lsui upwards.
Can you please implement it.
Hello, love the UI, I just wish there was a way to change the default font, maybe another addon can do the job but I don't know about one that changes those.
Thanks!!
I keep getting hundreds of these erorrs (below)
I really really like your player frame but I disabled everything else.
OmniCC is causing this because of the buff icons on the target frame.
The line at 43 attempts to set the text size and I think that is where it bombs out.
I commented that line out and now no errors but no text either :)
Here is the error:
338x oUF_LS\modules\unitframes\elements\auras-Auras.lua:43: attempt to call method 'SetTimerTextHeight' (a nil value)
oUF_LS\modules\unitframes\elements\auras-Auras.lua:43: in function <oUF_LS\modules\unitframes\elements\auras.lua:32>
oUF_LS\embeds\oUF\elements\aura.lua:157: in function <oUF_LS\embeds\oUF\elements\aura.lua:138>
oUF_LS\embeds\oUF\elements\aura.lua:297: in function <oUF_LS\embeds\oUF\elements\aura.lua:291>
oUF_LS\embeds\oUF\elements\aura.lua:402: in function <oUF_LS\embeds\oUF\elements\aura.lua:318>
oUF_LS\embeds\oUF\elements\aura.lua:443: in function `func'
oUF_LS\embeds\oUF\ouf.lua:164: in function <oUF_LS\embeds\oUF\ouf.lua:155>
(tail call): ?
Date: 2016-07-25 21:00:12
ID: 1
Error occured in: Global
Count: 1
Message: ...\AddOns\ls_UI\modules\unitframes\elements\totems.lua line 52:
attempt to index field 'Timer' (a nil value)
Debug:
...\AddOns\ls_UI\modules\unitframes\elements\totems.lua:52: HandleTotems()
...ace\AddOns\ls_UI\modules\unitframes\units\player.lua:193: ConstructPlayerFrame()
ls_UI\modules\unitframes\core.lua:91: styleFunc()
ls_UI\embeds\oUF\ouf.lua:288:
ls_UI\embeds\oUF\ouf.lua:218
(tail call): ?
ls_UI\embeds\oUF\ouf.lua:587: Spawn()
ls_UI\modules\unitframes\core.lua:132: func()
ls_UI\embeds\oUF\factory.lua:20:
ls_UI\embeds\oUF\factory.lua:16
(tail call): ?
Locals:
self = LSUnitFramesModule {
0 =
CreatePvPIcon = defined @interface\AddOns\ls_UI\modules\unitframes\elements\pvp.lua:66
CreateAltPowerBar = defined @interface\AddOns\ls_UI\modules\unitframes\elements\altpower.lua:55
ConstructTargetFrame = defined @interface\AddOns\ls_UI\modules\unitframes\units\target.lua:5
Reskin = defined @interface\AddOns\ls_UI\modules\unitframes\elements\classpower.lua:276
ConstructPlayerFrame = defined @interface\AddOns\ls_UI\modules\unitframes\units\player.lua:5
ConstructPetFrame = defined @interface\AddOns\ls_UI\modules\unitframes\units\pet.lua:5
HandleTotems = defined @interface\AddOns\ls_UI\modules\unitframes\elements\totems.lua:17
CreateBuffs = defined @interface\AddOns\ls_UI\modules\unitframes\elements\auras.lua:247
ConstructPartyFrame = defined @interface\AddOns\ls_UI\modules\unitframes\units\party.lua:32
CreateCastBar = defined @interface\AddOns\ls_UI\modules\unitframes\elements\castbar.lua:51
CreateThreat = defined @interface\AddOns\ls_UI\modules\unitframes\elements\threat.lua:37
CreateRuneBar = defined @interface\AddOns\ls_UI\modules\unitframes\elements\classpower.lua:421
SetupArenaPrepFrames = defined @interface\AddOns\ls_UI\modules\unitframes\units\arena.lua:261
ConstructFocusFrame = defined @interface\AddOns\ls_UI\modules\unitframes\units\focus.lua:5
CreateHealPrediction = defined @interface\AddOns\ls_UI\modules\unitframes\elements\healprediction.lua:57
CreateStaggerBar = defined @interface\AddOns\ls_UI\modules\unitframes\elements\classpower.lua:508
ConstructArenaFrame = defined @interface\AddOns\ls_UI\modules\unitframes\units\arena.lua:95
SetupRarityIndication = defined @interface\AddOns\ls_UI\modules\unitframes\elements\rarityindication.lua:200
framesByUnit =
Hi, not necessarily an issue but was just wondering if support will be continued for Shadowlands? This is by far my favorite UI addon and, if you have a place to donate, I would love to send some support your way. Thanks for all the work!
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.