Comments (6)
I'm fixed with this code block on aura.lua
if icon.overlay then
if((isDebuff and icons.showDebuffType) or (not isDebuff and icons.showBuffType) or icons.showType) then
local color = DebuffTypeColor[dtype] or DebuffTypeColor.none
icon.overlay:SetVertexColor(color.r, color.g, color.b)
icon.overlay:Show()
else
icon.overlay:Hide()
end
end
from ls_ui.
No, that's not a good fix.
And tbh, that's pretty much impossible to get this issue. button.overlay is ALWAYS created, unless someone modified aura button constructor T_T
from ls_ui.
this bug only happens with omnicc and when the aura will blink (or active another visual effect) on next 1 sec.
Example : I target myself and cast Eagle Eye (hunter).
when the eagle eye end, if I cast again with less then 1 sec of delay the aura blinks inside target buffs and the error appears. sry for my english
from ls_ui.
Ah, I see. Let me test it, if it's a conflict between oUF and OmniCC, there's nothing neither you nor I can and should do in this case. Then the best solutions will be to disable OmniCC for unit frame auras, because it's OmniCC that breaks oUF's widget.
from ls_ui.
Okay, that's OmniCC bug. I'll report to tuller and jaliborc myself. It'll be much easier to explain what's going on.
from ls_ui.
K, reported it, for now stop using 'Activate' finish effect, use something else.
Closing this one.
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