GithubHelp home page GithubHelp logo

shadervariantcollector's People

Contributors

lujian101 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

shadervariantcollector's Issues

<no keywords defined>搜集问题

 if (curSnippet != null && line.StartsWith(ShaderParsedCombinations.TAG_NO_KEYWORDS_DEFINED))
      {
          if (curSnippet.variants != null)
          {
              curSnippet.variants = null;
          }
      }
      //变体
      else if (curSnippet != null && curSnippet.variants != null)
      {
          var keywords = keywordsSpliter(line);
          if (keywords != null)
          {
              curSnippet.variants.Add(keywords);
          }
      }
// Snippet #6 platforms ffffffff:
Keywords always included into build: FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON
Builtin keywords used: LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON

4 keyword variants used in scene:

<no keywords defined>
LIGHTPROBE_SH
UNITY_HDR_ON
LIGHTPROBE_SH UNITY_HDR_ON

// -----------------------------------------

这里 curSnippet.variants 会导致后面的搜集不到
,应该遇到 直接add(“”);
表示shader本体

关于OnProcessShader 的疑问

在编译Shader的时候,unity会自动根据变体,不编译不包含的shader_feature变体。
而你文中提到必须 包含multi_compile的变体。 那么自定义的OnProcessShader就没有意义了。

个人理解 onProcessShader的意义好像是根据变体,裁剪 multi_compile的变体吧。用multi_compile定义的变体,不一定非要包含在项目里面吧,毕竟理论上讲svc已经是完整的集合了。

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.