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Robotics assignments done as a coursework for CO333

License: MIT License

Python 34.67% C 10.21% C++ 33.04% Standard ML 22.07%
hardware monte-carlo pid robotics servoing ultrasound

robotics-eie3's Introduction

๐Ÿ‘‹ Hi there! I'm Martin

Website โ€ข Google Scholar โ€ข LinkedIn


Martin obtained an MEng in Electronic and Information Engineering from Imperial College London, London, UK in 2015. He is currently a PhD candidate in the Department of Electronic and Electrical Engineering at University College London. His research interests include Bayesian neural networks, deep learning , hardware acceleration and confidence calibration. He has hands-on experience from industrial/academic placements in different countries.

robotics-eie3's People

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martinferianc avatar odog1996 avatar ps-george avatar thundermikey avatar

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robotics-eie3's Issues

To-Do:

  • Define a method to return a standard deviation of x,y,theta
  • Rewrite update state so that it takes an argument the pose of the ultra sound to refine the precision
  • Change the inaccuracy of the ultrasound depending on the distance
  • Change the navigation_to_waypoint according to the current precision, if not precise enough do further measurements

[bug] move_wheels update particles

I think update_particles code should be in travel_straight instead of move_wheels.

move_wheels is used inside rotate_right to move one wheel forward and one wheel back, so whenever we rotate the robot on the spot X and Y in particles will change.

unused code?

Line 639 in robot.py

self.motor_speed = [v_l,v_r]

This statement does nothing.

self.motor_speed is updated when self.set_speed() is called.

[Assignment 3] TO-DO

  • README for Exercise 1 - George
  • Exercise 2 coding and also README - Owen & George
  • Check all the exercises for demonstration - Martin & Mike

Does rotate_right need update_particles?

We use set_robot_pose to rotate the robot to an angle. set_robot_pose also adds some Gaussian to the theta of the particles. Why do we need to also update particles in rotate_right?

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