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Hey there!

I'm Misha, I enjoy building software for both fun & work. I've created or contributed to a number of open-source projects over the years; hopefully, you'll find some of them useful.

Check out my blog for some thoughts and explorations in tech and beyond.

See you around!

Misha Brukman's Projects

octosql icon octosql

OctoSQL is a query tool that allows you to join, analyse and transform data from multiple databases and file formats using SQL.

odin icon odin

Odin Programming Language

odoo icon odoo

Odoo (formerly OpenERP). Open Source Apps To Grow Your Business.

og-aws icon og-aws

πŸ“™ Amazon Web Services β€” a practical guide

ogre icon ogre

scene-oriented, flexible 3D engine written in C++ - official github mirror

oh-my-zsh icon oh-my-zsh

A delightful community-driven framework for managing your zsh configuration. Includes 200+ optional plugins (rails, git, OSX, hub, capistrano, brew, ant, php, python, etc), over 140 themes to spice up your morning, and an auto-update tool so that makes it easy to keep up with the latest updates from the community.

ohm icon ohm

A library and language for building parsers, interpreters, compilers, etc.

oidn icon oidn

Intel(R) Open Image Denoise library

ok icon ok

An open-source interpreter for the K5 programming language.

okhttp icon okhttp

An HTTP+HTTP/2 client for Android and Java applications.

okteto icon okteto

Local development experience for Kubernetes apps

oldisim icon oldisim

oldisimulator is a framework to support benchmarks that emulate OnLine Data-Intensive (OLDI) workloads.

olive icon olive

Professional open-source NLE video editor

olivia icon olivia

πŸ’β€β™€οΈYour new best friend built with an artificial neural network

omim icon omim

πŸ—ΊοΈ MAPS.ME β€” Offline OpenStreetMap maps for iOS and Android

omnigroup icon omnigroup

Source for many of The Omni Group's frameworks

onedev icon onedev

Super Easy All-In-One DevOps Platform

onefuzz icon onefuzz

A self-hosted Fuzzing-As-A-Service platform

oneweekend icon oneweekend

Ray Tracing book series implemented in Golang, chapter-by-chapter

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