Misha Brukman's Projects
Easy to use, customizable, efficient 3D renderer library built on wgpu.
A smart rendering manager
RenderDoc is a stand-alone graphics debugging tool.
This is the trunk repository for the Georg-Simon-Ohm Renderfarm (GSORF). You can find information about GSORF by visiting http://www.gsorf.lwtv.de
Physically Based Shading and Deferred Rendering for the Panda3D game engine
A Headless Chrome rendering solution
RENKU (連句) is a software platform designed to foster multidisciplinary (data) science collaboration.
Renode - virtual development framework for complex embedded systems
Version control for machine learning
Reducing the Operational Overhead of Maintaining 3rd-party Applications in Kubernetes
Simple edge server / reverse proxy
RepVGG: Making VGG-style ConvNets Great Again
Python HTTP Requests for Humans™ ✨🍰✨
Pythonic HTML Parsing for Humans™
An easy and powerful Rust HTTP Client
comma.ai for the people to experiment with
ReSharper support for Unity
Official Implementation for "ReStyle: A Residual-Based StyleGAN Encoder via Iterative Refinement" (ICCV 2021) https://arxiv.org/abs/2104.02699
Unidirectional Data Flow in Swift - Inspired by Redux
RetDec is a retargetable machine-code decompiler based on LLVM.
JavaScript framework for visual programming and creating node editor
The open-source database for the realtime web.
Horizon is a realtime, open-source backend for JavaScript apps.
R Interface to Python
Implementation of RETRO, Deepmind's Retrieval based Attention net, in Pytorch
Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Tutorial series demonstrating how to built a retro first-person shooter from scratch in Swift
Make your functions return something meaningful, typed, and safe!
The HTML Presentation Framework