mchorse / emoticons Goto Github PK
View Code? Open in Web Editor NEWEmotes mod
License: GNU General Public License v3.0
Emotes mod
License: GNU General Public License v3.0
When you enter a server with Emoticons mod (both sides) via bungeecord, the other players can't see the animation, it's compatible?
I found some transparent shape on my skin after i updated the version 0.7...
And i remember I met a similar bug once. So if it's impossible to make these hollow out really fixed, please try to add a "lining" inside the layer which should place skin.
btw, i'm using an ATI GPU. this bug also have a possibility to be happened because of the ATI's drivers.
sry for my nearly chinglish.lol.
Hello I have a question and a problem come first to the question would it work if you could add a function that the skin when I turn on Disable non-emote animations that the skin also remains 3D? and the problem is you see in the screenshot
![2021-07-26_12 55 16]
(https://user-images.githubusercontent.com/82741955/126978397-e9080972-c351-46af-8b2b-4fb58d991340.png)
1.8.9
Emoticons 0.6.1 (for 1.8.9)
This mod messes up the rendering of 3d Armors, I know you stated that you wouldn't fix compability with mods but if this issues would be fixed this od would be amazing in a heavily modded enviroment
source for 1.8.9
Hello~
I've faced a sort of trouble and discover the emoticons mod causes it...
If emoticons is used then no other mod based on changing player's nametag render behaviour not working at all.
I'm talking about mods like these
https://www.curseforge.com/minecraft/mc-mods/nametags-tweaks
https://www.curseforge.com/minecraft/mc-mods/hide-names
And without config option to disable emoticon's overhaul or sources i can't fix it and combine mods...
Any solution?
Thanks
Hello,
I just found some error happened while I'm using the newest version of this mod you just uploaded to Curseforge for Minecraft 1.12.2. I'm using the recommended version of Forge,Optifine U F5.
Some places' texure of player's skin displaying transparency unexpectedly, (not only head, but also other places like the end of legs, and the problem on head is the most serious. And while armed armor, the armor's texure also not look right.)(as my screenshot below.)
Emoticons is a great mod that can made my "life" in Minecraft softly and cute,if you can fix these kind "small problems" , I will really appreciate it.
Wish you have nice days.
F.
(Google translation from Russian)
Hello!
When I try to open the inventory, the client crashes (I play on my server, but your mods are not installed on the server).
For information and action to eliminate the error, if any.
Thank you
1.8.9 is NOT a dead version. Although 1.12.2 may be the most popular version for modding, 1.8.9 is the most popular for pvp. For these reasons I ask you to update this mod to 1.8.9
Hey since this project is no longer maintained, do you consider publishing the source code? I'm a JavaScript developer and I already ported Mineways to Mac (if you don't know that, it is a software that converts a world to obj file so people can use it in blender, 3d printing, sharing ... etc). I want to start working on Java, and I think selecting a mod and porting it to newer version is a perfect starting point for me to learn Java and Forge API. It will also be a great contribution for the community. I looked around for a great mod project that I'm interested in and is no longer maintained. With blender custom emote capability, this mod got my attention. This seems like a great project, but it is NOT open source, which means I cannot look into the project. I cannot guarantee I will work on or maintain the project (I'm still a student), but I really want to take a look at it. I don't need credit or anything really, and it's just for my personal use, interest, and want for contribution. If you don't want to make the source code public and only privately share it with me, you can email me [email protected] or DM me on Discord Froxcey#3658.
Pretty self-explanatory. Mod just interferes with Labymod's modules for some reason and won't start the game with them and Labymod installed
A few seconds after opening a world, it crashes. Reopening leads to the same result.
I know you said you wouldn't give compatibility with other mods.
But could you consider making it compatible with More player models?
If not, thank you very much anyway. You made an excellent mod 😉
Added emoticons to ftb revelations (v 1.12), and our armor was very spotty (mostly not there). The attached should have diamond pants and boots and the mantle of the stars.
Thanks for this mod, would appreciate if you could look into this if you have the time
When me, or one of my friends, use emoticons, we can't see our dances
Similar to mo bends modded armors have no chance with these kind of mods?
I want to will this in minecraft the Chinese vresion (QAQ)
I think it's not necessary to make a great report on this problem because it's only aesthetic, simply the player starts to spin on his own axis when jumping on horseback and it's probability of it happening.
1.The default swimming sprint trigger animation
(The default swimming sprint trigger animation)
2.Do not look good. Swimming animation.
self explanatory
Issues with some shaders (Nostalgia, Simplicissimus)
There is a distortion at the arm, why?
Cloaks become invisible if the mod is installed.
place give me emoticons dev version
Hi I am creating a server with my friends and this mod doesn't work. I installed it in my server and my .minecraft and still doesn't work. Can someone help me with this???
As title says
Affects to vanilla's parrots (and same noticed for animania's hamsters)
Emoticons work with modern warfare, but doesn't right.
Haven't animations with aiming
And another little issues
Can u do something PLEASE
Thanks for attention!
When someone die, after that nobody can't see that he uses emoticons
Lets say I have enchanted diamond armor on and a diamond sword and I press f5. I can tell the sword is enchanted and has the glint, but the armor doesnt.
I tried removing all my mods and adding one by one to figure out which was causing the issue. Turns out it was the emoticons mod! I tried looking for a solution but people were mostly complaining about different armor models and mods etc etc, but nothing about the enchantment glint.
I tried looking for an option that might have been turned off specifically for enchanted armor but couldnt find anything. Not sure if this is just a given when it comes to this mod, that enchanted armor just doesnt show, or if I accidently turned off an option that I just cant find.
Im not sure if issues are still being responded to in 2022 but I'll still try lol.
Hello im using emoticons 1.01 and mclib 2.35 while using 1.12.2 for a server with friends and when i make the morphs with the poses my friends see me as a glitch skin how do i fix this?
When trying to render a movie, for some reason when using the Emoticons mod, ReplayMod ignores when you uncheck the "Render Name Tags" box, so it just renders the nametag even if you don't want to.
https://i.johni0702.de/6wTqZ.png
This box is unchecked, so the nametag shouldn't be visible when you render the movie, but like I said before, Emoticons for some odd reason, ignores this and always renders the nametag, which ruins machinimas.
Since ReplayMod is the easiest way to do a simple timelapse, and Emoticons is such an awesome addition to Minecraft (I can't play Minecraft anymore without Emoticons) it would be great if we can finally enjoy both mods at once.
Versions being used are:
Minecraft 1.12.2
replaymod-1.12.2-2.3.0.jar
emoticons-0.4.3-1.12.2-dist.jar
mclib-1.0.4-1.12.2.jar
I spent an insane amount of time trying to pinpoint the exact mod that was creating this problem and turns out it's Emoticons so I hope this is looked into. Thanks
im trying to replay a emote video and the emote isnt playing
This client was running with mods: "Backpacked", "CDM", "CFM", "CGM", "MinecraftCapes", "Obfuscate", "OptiFine", and "vehicle". I opened the menu for emotes and suddenly some polygons were missing from my skin. It could be "MinecraftCapes", "Obfuscate", or "OptiFine". I both ran 0.7 and 0.5 with their appropriate McLib requirements, and the issue still happened. I'm not sure why, but I'll run Crayfish mods that don't require Obfuscate.*
Hi, Emoticons prevent Skin Layers 3D from working in 1.12.2.
The mod works fine in first person but in third person the mod just don't work Emoticons work fine.
I don't like the actions the character does when walking and I don't know how to configure that, I need help
Use-case scenario: You're hosting modpack, and some players want to install Emoticons and see each other emotes. This would require this mod to be on the server. However, this will also require all players to install it on their clients, even if other players do not want to use this or other cosmetic/qol mods for faster loading times.
I reported this years ago and it was supposed to be fixed on the next release, but I've just tried again with the latest Emoticon and ReplayMod versions and the error is still there. Emoticon forces the nametag to be rendered on ReplayMod even if it's disabled on the menu for some reason. I would like a way to get it fixed. Alternatives to ReplayMod are insanely complex for me and ReplayMod seems like an easy way to get a timelapse going. It's just that it lacks the smooth movement that Emoticon provides.
Here's the previous post:
#13
I opened it again because I thought the original post was closed.
And here's what ReplayMod devs said:
ReplayMod/ReplayMod#186 (comment)
version.json
and URL to this repositoryblockbuster.record
morph (isSafe
)while I put on the clothes and the textures seems pretty strange , please fix it . thanks a lot
Excuse me, do you want to support Armourer's workshop mod? Currently, you can't see the Armourer's workshop item when you wear it.
If it's not compatible while the animation is in existence, I want to see the Armourer's workshop wearer even when the animation is over.
hi, i have a problem with anchoring between object
anchor to "upper body" but there's no option to do so
https://i.imgur.com/o7EzdHL.png
https://i.imgur.com/ymxHZZa.png
I am the developer behind Real First Person 2, and I have had a requests to get RFP2 working with Emoticons:
https://github.com/rejahtavi/rfp2/issues/26
The issue is that Emoticons seems to modify the vanilla third person player model or rendering path, which interferes with how RFP2 works.
RFP2 works by drawing a third person player model while the game is in first person perspective. This third person model uses the vanilla third person rendering routines, but hides the head part first so that the head model doesn't block the entire screen.
When Emoticons is loaded, it seems that the rendering path is altered such that the head model does not get hidden correctly.
I would like to work with you to come up with a fix. I expose an API in RFP2 that you could tap into from the Emoticons side and hide the head per frame accordingly -- since RFP2 is open source and Obfuscate is closed, that strikes me as the easiest option. If you have an alternative suggestion, I am all ears.
Thank you,
Rejah
Version: Minecraft Forge 1.12.2 14.23.5.2847
Mod Version: Emoticons 0.4.3
When I put a skull on it, it becomes invisible. if I disable the mod it works correctly.
https://user-images.githubusercontent.com/39848095/76684889-7eef2100-65dd-11ea-9179-29b91435fc4c.png
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