Comments (5)
Interesting! I know Jakly is doing a lot of work on the rasterizer, so we'll see if that fixes it.
from melonds.
Unfortunately i haven't done much with the opengl renderer, so this is likely going to stay an issue for the forseeable future.
I might give it a look at some point in the future if i ever feel like tackling the opengl code.
In theory its as simple as compensating the tex coords when they're "negative" but whether that'd have unforseen consequences is yet to be seen.
from melonds.
wait, it's not actually specified whether they use the software renderer or OpenGL.
I was assuming software because it's the default option
from melonds.
I was only able to reproduce this on the opengl renderer, even going back to 0.9.5, so i assumed ogl
from melonds.
o!
well, then
o I also just saw the labels Generic added. it just wasn't very clear, sorry
from melonds.
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