Comments (5)
Heh actually it's not. We were joking about how the semi-official Switch port of melonDS also has this issue and that we would only provide support for users who somehow managed to post from the Switch itself, so Generic did just that.
Anyway, if you are on Windows that program will corrupt your save state because I only tested it on Linux and forgot to account for how Windows will unexpected corrupt your binary files if you don't open them in a special binary mode. Use Generic's fork of the Gist instead: https://gist.github.com/RSDuck/3a39d1c71e3a4068849603141c162b3f
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USER HAS BEEN BANNED AND RATIO'D FOR THIS POST
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The Switch version is based on a slightly outdated version of melonDS that has a bug that causes Pokémon gen 5 to crash when the C-Gear is enabled.
We have a small program that can fix this issue if you can provide a save state from right before the game crashes. If you can post a save state here I'll run the program on it for you and you should be able to load it on your Switch.
Once you load the save state, please immediately turn off the C-Gear in the game and never turn it on again to avoid this problem happening, and remember to use in-game saves frequently rather than save states.
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I know this is making fun of my issue post ealier. However, I feel it is unjust.
I moved my savefile from Delta to Melonds on PC, ran the game in Melonds 0.9.1. Verifying it does not save and will crash, then made a save file and complied your fix @nadiaholmquist and im now i'm having the issue of State load failed. I can't verify if the fix works or not as I am unable to load the save.
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I am sorry for making that assumption. I was wrong to do so. I should have asked for clarification before making such a comment. Thank you for directing me to the correct file. I was able to get it to work now. Did not know windows was that terrible
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Related Issues (20)
- [PSA FOR DELTA USERS] Pokémon Gen 5 crash/black screen issue
- melonDS crashes on Raspberry Pi 5 when switching to OpenGL renderer HOT 7
- Disable Separate Game File Saves for other Instances HOT 2
- Instance Saving Inconsistencies and Directory Management in MelonDS HOT 3
- Dra HOT 1
- Korean DS Lite firmware not working properly HOT 3
- season2 app is not building HOT 2
- Set FPS Limit to 120 instead of 60 HOT 1
- crashes sometimes when importing a savefile HOT 2
- Bridge glitch on Lord of the Rings - Conquest HOT 1
- Syncing with Google Drive? HOT 1
- Real Time Clock is not updating using libnds time() implementation HOT 6
- Test on emulator passes, but fails on hardware HOT 5
- Volt White & Blaze Black white screen when launched (not VW/BB 2 the same hack by drayano).
- Windows log file HOT 6
- Compute renderer on macOS
- Last frame still displayed after stopping emulation
- Compute renderer displays garbage at high IRs HOT 16
- the world ends with you intro glitch HOT 1
- Crash when running melonDS under Debian HOT 2
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