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Comments (5)

neuecc avatar neuecc commented on May 12, 2024

I'm recommending source-code level sharing.
SharedProject or Reference as Link or new MSBuild(VS2017)'s wildcard reference etc.

This is sample of use sharedproject project structure.

  • SharedProject
    • Source codes of server-client shared
  • ServerProject
    • [SharedProject]
    • [MessagePack]
    • [MessagePack.UnityShims]
  • ClientDllProject
    • [SharedProject]
    • [MessagePack]
  • Unity
    • [Builded ClientDll]

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shlomiw avatar shlomiw commented on May 12, 2024

Hi,

Thanks for the quick reply.
We want all the serialized classes to be in the SharedProject, so both the Server and the Unity client can use them. These classes needed to be with [MessagePackObject] attribute, so the shared project needs to have reference to MessagePack. Because of Unity we must target this shared project to 3.5.

Is it possible?

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neuecc avatar neuecc commented on May 12, 2024

image

Shared Project is not require reference same assembly.

  • SharedProject(source code sharing)
    • Source codes of server-client shared
  • ServerProject(.NET 4.6)
    • [SharedProject]
    • [MessagePack]
    • [MessagePack.UnityShims]
  • ClientDllProject(.NET 3.5)
    • [SharedProject]
    • [MessagePack](not dll, use MessagePack.unitypackage's sourcecodes)
  • Unity
    • [Builded ClientDll]

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shlomiw avatar shlomiw commented on May 12, 2024

Great, it works :)
Thanks

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edmand46 avatar edmand46 commented on May 12, 2024

image
I did as shown above but I got errors.

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