React Native Environment Info:
System:
OS: Windows 10
CPU: (8) x64 Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Memory: 1.05 GB / 7.86 GB
Binaries:
Node: 10.16.0 - D:\Programs\Node.js\node.EXE
npm: 6.9.0 - D:\Programs\Node.js\npm.CMD
Task :@react-native-community_geolocation:compileDebugJavaWithJavac FAILED
D:\Projects\project\node_modules\@react-native-community\geolocation\android\src\main\java\com\reactnativecommunity\geolocation\GeolocationModule.java:21: error: package android.support.v4.content does not exist
import android.support.v4.content.ContextCompat;
^
D:\Projects\project\node_modules\@react-native-community\geolocation\android\src\main\java\com\reactnativecommunity\geolocation\GeolocationModule.java:274: error: cannot find symbol
int finePermission = ContextCompat.checkSelfPermission(getReactApplicationContext(), android.Manifest.permission.ACCESS_FINE_LOCATION);
^
symbol: variable ContextCompat
location: class GeolocationModule
2 errors
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':@react-native-community_geolocation:compileDebugJavaWithJavac'.
> Compilation failed; see the compiler error output for details.
apply plugin: "com.android.application"
apply plugin: "kotlin-android"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 28
buildToolsVersion "29.0.0-rc3"
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
defaultConfig {
applicationId "com.project"
minSdkVersion 16
targetSdkVersion 28
versionCode 96
versionName "1.51.15"
ndk {
abiFilters "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a":3, "x86_64":4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':@react-native-community_geolocation')
implementation project(':@react-native-community_netinfo')
compile project(':react-native-static-server')
compile project(':react-native-keep-awake')
compile project(':react-native-file-viewer')
compile project(':react-native-webview')
compile project(':react-native-zip-archive')
compile project(':rn-fetch-blob')
compile project(':react-native-fs')
compile project(':react-native-spatial')
compile project(':react-native-fs')
compile project(':react-native-sqlite-2')
compile 'com.google.android.gms:play-services-location:+'
compile project(':react-native-sensitive-info')
compile project(':react-native-sentry')
compile project(':react-native-image-picker')
compile project(':react-native-device-settings')
compile project(':react-native-linear-gradient')
compile project(':react-native-vector-icons')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
compile 'com.facebook.fresco:fresco:1.9.0'
compile 'com.facebook.fresco:animated-gif:1.9.0'
// IN CASE YOU NEED WEBP SUPPORT / MAKE SURE TO CHANGE THIS TOO TO 1.9.0
compile 'com.facebook.fresco:animated-webp:1.9.0'
compile 'com.facebook.fresco:webpsupport:1.9.0'
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
task copyFonts(type: Copy) {
from '../../assets/fonts'
into 'src/main/assets/fonts'
}
// Copy map.html and its files
task copyMapHTML(type: Copy) {
from '../../src/components/presentational/OLMap/webview/map.html'
into 'src/main/assets/OLMap'
}
task copyMapSRC(type: Copy) {
from '../../assets/src/components/presentational/OLMap/webview'
into 'src/main/assets/OLMap'
}
task copyLogo(type: Copy) {
from '../../assets/images/login_logo.png'
into 'src/main/assets'
}
// Note that you may need to add other build variants
gradle.projectsEvaluated {
bundleDebugJsAndAssets.dependsOn([copyMapHTML, copyMapSRC, copyFonts, copyLogo])
bundleReleaseJsAndAssets.dependsOn([copyMapHTML, copyMapSRC, copyFonts, copyLogo])
}