Comments (3)
XboxGameBarWidget.GameBarDisplayModeChanged
is the event you are looking for.
https://docs.microsoft.com/en-us/gaming/game-bar/api/xgb-widget
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There's this event called XboxGameBarWidget.VisibleChanged
which does the exact same thing. XboxGameBarWidget.Visible
is a bool that says if the widget is visible to the user display or not.
from xboxgamebarsamples.
Nevermind, there's this event called
XboxGameBarWidget.VisibleChanged
Yeah, and this is probably better for your application as it shouldn't trigger when you close Game Bar while the widget is pinned.
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Related Issues (20)
- Support for widgets in non-UWP apps (WinUI 3) HOT 16
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- Vulkan API Support HOT 2
- Expanding the Looking for Group feature
- Startup some one GameBar widget by .net program(WPF) [feature request] HOT 2
- Make widgets visible for streaming tools. HOT 1
- [SDK BUG] App-to-App Communication Stops working occasionally HOT 4
- Full Screen Feature to match current Resolution & Hiding top bar HOT 1
- Setting PinningSupported to false doesn't take the widget out of pinned mode HOT 1
- Porting over our app to the Xbox Console
- [Question] How to intercept a closing window? HOT 2
- [QUESTION] Transparency in DirectX11 HOT 5
- [Question] is IsScreenCaptureEnabled supported?
- [SDK BUG] Application not recognised as active even while active -> Causing frame rate issues HOT 2
- Customers are asking for widget centering HOT 3
- [Question] window not pinning HOT 6
- [Question] Application activation for a VB project? HOT 2
- [Feature request] Fullscreen-mode/setting size, position and "pinned" state of the widget HOT 1
- [SDK BUG] When using desktop resolution taskbar pushing widget up HOT 1
- [SDK BUG] SwapChainPanel is not transparent HOT 1
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