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webgl's Introduction

Microsoft Edge WebGL Implementation

This repo contains a subset of files from the implementation of WebGL that ships in the Microsoft Edge browser. The source is provided together with tests, as a reference for engineers who are creating web browsers and related applications. By publishing this code, we hope to facilitate the investigation and resolution of any interoperability issues that may exist between different implementations of the standard.

Folders Content

Core, Foundation

Header files for common data structures used throughout the code

GLSLparse

GLSL to HLSL transpiler code

ft_glslparse

Test suite for the transpiler

How do I build this?

At this time, we are publishing the source code for reference only. We do plan to provide project files and instructions to generate binaries down the line, however we do not have a target date for it just yet. If you have specific questions or needs, please do reach out: we will be happy to evaluate your scenario and discuss how we can help.

Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

webgl's People

Contributors

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webgl's Issues

compile shader get "internal linking error. undefined"

when i compile a shader in windows mobile edge broswer of lumia 930 get this. I do not know why but when I reduce the function's loop times, for example from ( for(int i=1;i<4;i++) ) to (( for(int i=1;i<3;i++) )),this error can fix. so i think the shader code length has limit,maybe is the HLSL shader mode 2.0 limit?but in andorid or IOS any browser(direction use OPENGLES2.0) do not have this problem. if really this reason if can use shader mode3.0 in good GPU(like lumia 930) when expression WEBGL

Why not open source the whole thing?

Dear Microsoft,

For years I have worked side by side with you not just as business partners but at your HQ in Reading, UK and lecturing at Victoria... You seem to be moving in the right direction, I even respected the "say Bing rule"... but until your browsers stop being a black box and we can see what's going on inside, embed it in whatever we want and run it on any platform, not just Windows, you will never win the browser war. Open it up, let it roam free like the buffalo and let the community do what the community does best and work for you, for free.

Mix GNU GPL and MIT

Some of source files are marked two licences at the same time.
For example:
GLSL.tab.c
GLSL.tab.h

How can it be? Which parts of files are GPL-licensed? Which parts of files are MIT-licensed?
May be I just don't understand licences, but GNU GPL is a viral license.

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