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This project forked from kermalis/pokemongameengine

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A C# 2D Pokémon game engine and map editor.

License: MIT License

C# 98.98% GLSL 1.02%

pokemongameengine's Introduction

PokemonGameEngine

Join on Discord

Pokémon Game Engine is a C# game engine that is similar to the 2D Pokémon games. It uses PokemonBattleEngine for the battles. It can run on any platform, even phones! (With some work... contact me)

Previews:

Keep in mind the quality lost when recording GIFs and videos:

GamePreview

DayTint.mp4
Battle.Preview.mp4
Groudon.Preview.mp4

SpindaSpotsPreview

MapEditorPreview

This project is still in an early stage so don't expect to make a full game with it at this time, although you can start using it. Check the wiki if you're interested (I put a lot of effort into writing it!). If you'd like to learn more or just talk, join our Discord server.

Some Notable Features:

  • Map/encounter editor (Only runs on Windows, Mac, and Linux)
  • Diagonal movements
  • Scripting
  • Very non-limiting mapping (elevations, layers, no color limits, transparency, etc)
  • Tile animations
  • Day & Night cycle
  • Animated sprites
  • Spinda spots
  • Controller & Keyboard support
  • Custom sound engine and music (also supports Pokémon cries)
  • Wild encounter mechanics
  • Daycare, Breeding, and Eggs
  • Evolution, Evolution cancelling, and Shedinja creation
  • Pokérus
  • Game stats
  • Some debugging tools

To Do:

  • Update the wiki as the engine grows
  • Touch input devices support
  • Check the list

PokemonGameEngine Uses:

MapEditor Uses:

PokemonDumper Uses:

Test tiles taken from... (I did modify them a bit)

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