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Comments (5)

sorgelig avatar sorgelig commented on July 17, 2024 4

I will think about implementation.

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dazzer69 avatar dazzer69 commented on July 17, 2024

Any update on implementation?

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thorr2 avatar thorr2 commented on July 17, 2024

I keep running into this. I would really appreciate analog trigger support. Spy Hunter is another one where I would like to use the analog triggers, along with any other driving game that has foot pedals such as Outrun. Triggers are the logical choice for gas and brake which are separate functions, unlike up/down. I hope this can be implemented soon. Also, the gear button in Spy Hunter is backwards from how I need it to work. I have a real arcade shifter, but up/down is backwards in Spy Hunter. Can a reverse gear (logical not) function be added to Spy Hunter's core menu? I can't find a github issues area for Spy Hunter.

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deepthaw avatar deepthaw commented on July 17, 2024

I will think about implementation.

I'd like to take a stab at this if you have any ideas or guidance. I've already been mucking around input.cpp and want to learn more about input handling in general.

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birdybro avatar birdybro commented on July 17, 2024

I can't find a github issues area for Spy Hunter.

https://github.com/MiSTer-devel/Arcade-MCR3Scroll_MiSTer/issues

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