Comments (5)
I will think about implementation.
from main_mister.
Any update on implementation?
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I keep running into this. I would really appreciate analog trigger support. Spy Hunter is another one where I would like to use the analog triggers, along with any other driving game that has foot pedals such as Outrun. Triggers are the logical choice for gas and brake which are separate functions, unlike up/down. I hope this can be implemented soon. Also, the gear button in Spy Hunter is backwards from how I need it to work. I have a real arcade shifter, but up/down is backwards in Spy Hunter. Can a reverse gear (logical not) function be added to Spy Hunter's core menu? I can't find a github issues area for Spy Hunter.
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I will think about implementation.
I'd like to take a stab at this if you have any ideas or guidance. I've already been mucking around input.cpp and want to learn more about input handling in general.
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I can't find a github issues area for Spy Hunter.
https://github.com/MiSTer-devel/Arcade-MCR3Scroll_MiSTer/issues
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Related Issues (20)
- Launching PS1 game with setname defined in an MGL causes disc to not be loaded HOT 2
- MiSTer_example.ini installed on fresh install instead of MiSTer.ini HOT 1
- Please remove. Sorry. HOT 2
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- High Score Save in core menu (alt+F12) HOT 1
- USB device (re-)connection issue HOT 4
- vscale_border is ignored in square resolution(s) HOT 8
- Why doesn't the memory reading via SPI work correctly? HOT 2
- Integer scaling modes work incorrectly on a 4:3 display HOT 1
- MGL: setname and uart configs HOT 3
- v3.0 sdram does not have any circuit protection HOT 2
- Feature request: Interlaced modelines for 480i support with CRT's
- Feature Request: Enhanced patch support HOT 4
- GPIO1 DAC volume issue? HOT 1
- Keymapping can't be cleared (e.g. C64) HOT 1
- Ability to hide/disable OSD menu on boot. HOT 2
- common settings for many cores HOT 5
- Feature Request: mouse accel HOT 2
- Neo Geo game lags HOT 6
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