Comments (1)
Thanks for the suggestion but I'm hesitant to add another level of complexity to the parser where the alternative is still pretty manageable (and arguably easier to read at a glance).
from godot_dialogue_manager.
Related Issues (20)
- Out of bounds get index crash in resolve_thing_method() HOT 3
- Send a signal when response is clicked! HOT 1
- Can't drop from one title to another title with... nothing between.
- Get Dialogue Editor Shortcuts from Godot Editor Shortcuts HOT 1
- Cant run the game after export. HOT 4
- Character name as variable in response option results in malformed response text HOT 7
- Removing and regenerating .godot folder breaks project while plugin is installed HOT 2
- Change the dialogue_reponses_menu to extend Container instead of VBoxContainer
- A way to capture input when the Balloon parent node is a SubViewportContainer HOT 3
- Parsing Error when loading game with DialogueManager open HOT 1
- Unable to access from dialogue manager to a dictionary updated on runtime (on ready) HOT 3
- Minor typo in screenshot.jpg HOT 1
- Text inside DialogueLabel doesn't updates with TranslationServer.set_locale("") if I change "Default CSV Locale" HOT 3
- Can't run the game after export HOT 3
- Godot 4.0.2 - Cannot run the test dialogue HOT 1
- Lambda-s are not supported in do-/set- statements HOT 1
- Randomised jump-and-return HOT 1
- Custom Balloon Paths Not Recognized HOT 6
- Loop array to generate responses HOT 1
- Does not work HOT 1
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from godot_dialogue_manager.