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Unity fast object space ambient occlusion at runtime (URP & Built-in RP)

License: MIT License

C# 73.93% ShaderLab 26.07%
rendering unity ambient-occlusion urp

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unity-geoao's Issues

Very dark in 2018.3

Hey, first, thanks for putting this together. I can see how it's working and that's awesome and super useful for me.

I just cloned the repo and fired it up, when I enter game mode I can see that it processes by the logging, but then the dragon is just very dark. Any idea on what might've changed, or what path I should maybe start down on if I were to submit a PR?

Parts of mesh are darker

It seems that some parts of meshes are darker than should be.

Changing the order of sampling makes other parts darker so there is an issue with sampling uniformly

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