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License: MIT License
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
License: MIT License
Hey, first, thanks for putting this together. I can see how it's working and that's awesome and super useful for me.
I just cloned the repo and fired it up, when I enter game mode I can see that it processes by the logging, but then the dragon is just very dark. Any idea on what might've changed, or what path I should maybe start down on if I were to submit a PR?
It seems that some parts of meshes are darker than should be.
Changing the order of sampling makes other parts darker so there is an issue with sampling uniformly
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