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158.0 158.0 13.0 205.87 MB

Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8

License: MIT License

C# 88.10% ShaderLab 2.00% HLSL 9.90%
cloth cloth-simulation compute-shader compute-shaders gpu-accelerated-library gpu-cloth-simulation gpu-computing pbd position-based-dynamics

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gpuclothsimulationinunity's Issues

Display error of running program unity

企业微信截图_8cca59d1-9d9e-40ee-a0b4-c76889af3c7d

Or display such an error:
`UnassignedReferenceException: The variable clothSolver of GPUClothSimulation has not been assigned.
You probably need to assign the clothSolver variable of the GPUClothSimulation script in the inspector.
GPUClothSimulation.SimulateOneTimeStep () (at Assets/GPUClothSimulation/Scripts/GPUClothSimulation.cs:137)
GPUClothSimulation.Update () (at Assets/GPUClothSimulation/Scripts/GPUClothSimulation.cs:113)

NullReferenceException: Object reference not set to an instance of an object
GPUClothSimulationLegacy.DispatchKernels () (at Assets/GPUClothSimulation/Scripts/GPUClothSimulationLegacy.cs:445)
GPUClothSimulationLegacy.FixedUpdate () (at Assets/GPUClothSimulation/Scripts/GPUClothSimulationLegacy.cs:204)

IndexOutOfRangeException: Index was outside the bounds of the array.
GPUClothSimulation.Start () (at Assets/GPUClothSimulation/Scripts/GPUClothSimulation.cs:97)`

Technical doubts about the implementation of PBD cloth based on GPU

Why is it suspended? No maintenance. Is GPU parallel data disordered during collision? Why do you have your own Json format in blender? Is there any problem with the vertex sorting of cloth mesh in the forum of unity? Is it because the algorithm of calculating shader to achieve PBD must be handled in this way?
企业微信截图_a932c948-33fd-4601-b521-5f05a218f4ec
企业微信截图_596899a1-03e8-4274-9771-f49cc763a8f5

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