Comments (3)
I think showing it is useful for debugging / disambiguating. we showed this on the original simple PG and i think it's useful (at least for me, I find it helpful to know that I am using the ios PG vs the osx one).
it says undefined because the settings.json file is not up to date, I need to check in some changes. I also think the "display" names of the platforms are a little thin, vs should be visual studio, etc. I am working on that now.
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You can change your default platform in settings.json
There's no auto-detect as this has to be packaged with the release files... but I'm still wondering how to make this work those who download the github repos.
Node-js has a platform detection feature; we might be able to use that ?
So it would be:
If there's a settings.json it uses the default platform from there, otherwise (for github repos) it auto-detects.
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i think this won't work for IOS. We should just give instructions and put in OSX for now since we are testing it on OSX. This was also a setting the settings.xml of the last PG so it's pretty similar to that.
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Related Issues (20)
- use clearer / less nerdy names for platforms? HOT 2
- open link to ofxaddons instead of showing tooltip HOT 1
- app name is still "Electron" HOT 3
- maybe we only need console when you do something like generate a project, etc HOT 8
- Clean dependencies
- ui bugs at the moment(?) HOT 14
- No addons found
- moniker can be discouraging HOT 12
- add verbose toggle HOT 2
- clean up front (semantic-ui) HOT 2
- open project causes error HOT 5
- Using path in index.js causes error HOT 3
- win32 error HOT 6
- top bar drag HOT 5
- addons list include non addon folders (like obj from makefile system). HOT 3
- javascript error HOT 3
- erratic behaviour of update button HOT 2
- Windows 10: can't select platform HOT 10
- Selecting addon from dropdown with mouse leaves partial text HOT 1
- GUI falsely reporting missing addons for update without project files
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