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This project forked from bitgate/maya-ogre3d-exporter

2.0 2.0 2.0 127 KB

Updated Maya-to-Ogre3d exporter (compatible with Maya 2018)

CMake 1.03% C++ 98.97%

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maya-exporter's Issues

Fix found: Materials are not set to submeshes correctly

Materials are not set to the submeshes correctly when exporting them to Ogre.
This is because in newer versions of Ogre you cannot set a material to a submesh if the material does not exist.
Therefore you must make sure the material exists, which I have a working solution for here:

Go into Submesh::createOgreSubmesh.
Right before "pSubmesh->setMaterialName", add this:

std::string tmpMaterialName = m_pMaterial->name().asChar();
if (!Ogre::MaterialManager::getSingleton().getByName(tmpMaterialName))
Ogre::MaterialManager::getSingleton().create(tmpMaterialName, "General");

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