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Godot Engine – Multi-platform 2D and 3D game engine

Home Page: https://godotengine.org

License: MIT License

C++ 91.79% Python 1.23% Shell 0.11% Objective-C 0.05% Objective-C++ 1.14% Java 1.63% Makefile 0.01% JavaScript 0.12% C# 2.38% GLSL 1.49% CMake 0.01% Kotlin 0.05% PowerShell 0.01%

godot's Introduction

Animation tech programmer at IO Interactive
Interested in compilers and video game engines & tools.

Twitter URL Twitter URL Mastodon URL

Released games

For a detailed view of my professional experience, please refer to my resume.

For a better overview of my portfolio and personal info, please chech my personal website.

Personal projects

  • TexWriter. Shader-based texture generator, developed with C++, OpenGL and ImGui.
  • PJRP. A custom Render Pipeline for Unity, built from scratch using the Core RP library.
  • Xaloc Engine. In-development 2D engine written in C++, with C# scripting using mono.
  • Seagull. Toy programming language, compiling to intermediate language. Targeting MAPL Virtual Machine, an academic virtual machine built at University of Oviedo.

Proprietary Tools

  • Rosetta. Localization tool written in C++, using XML, OpenGL and ImGui. Used for the game localization process in Meteorbyte Studios releases.

godot's People

Contributors

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Watchers

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