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玩家的行为 about hyperbullet HOT 1 CLOSED

paladin-t avatar paladin-t commented on August 26, 2024
玩家的行为

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Comments (1)

paladin-t avatar paladin-t commented on August 26, 2024

场景不会太大,规则是同屏可以看到所有敌人,不要出现玩家被摄像机外的敌人打死的情况。也就是场景和摄像机差不多大。另一个原因是游戏整体节奏快,核心机制简单。

场景中掩体不会太多,原则是让玩家动起来,但并非只有躲避敌人攻击,还有带有目的地主动移动,比如拿奖励、换武器等。总体上应先设计武器和敌人,然后逐步打磨场景。

暂不考虑地形破坏、自建。

from hyperbullet.

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