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PeterZhouSZ's Projects

mir icon mir

The Mental Image Revealed by Gaze Tracking

mirnet icon mirnet

Official repository for "Learning Enriched Features for Real Image Restoration and Enhancement" (ECCV 2020). SOTA results for image denoising, super-resolution, and image enhancement.

misforcorrelatedbidir icon misforcorrelatedbidir

Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"

mitsuba icon mitsuba

A Mitsuba implementation for the paper "A Physically-based Appearance Model for Special Effect Pigments"

mitsuba-alvrl icon mitsuba-alvrl

Adaptive Lightslice for Virtual Ray Lights fork of the Mitsuba renderer

ml4ao icon ml4ao

Machine Learning for Adaptive Optics system identification (ML4AO)

mlcr icon mlcr

Multi-label Co-regularization for Semi-supervised Facial Action Unit Recognition (NeurIPS 2019)

mlrig icon mlrig

Repo for our neural rig approximation project

mmg icon mmg

open source software for bidimensional and tridimensional remeshing

mmgnn_textvqa icon mmgnn_textvqa

A Pytorch implementation of CVPR 2020 paper: Multi-Modal Graph Neural Network for Joint Reasoning on Vision and Scene Text

mne-python icon mne-python

MNE : Magnetoencephalography (MEG) and Electroencephalography (EEG) in Python

mnpr icon mnpr

MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.

mobile_deconv icon mobile_deconv

Deconvolution and registration of images captured from a mobile camera

mocap4face icon mocap4face

A free, multiplatform SDK for real-time facial motion capture using blendshapes, and rigid head pose in 3D space from any RGB camera, photo, or video.

mocap_sig18_data icon mocap_sig18_data

Training data and trained model for "Online Optical Marker-based Hand Tracking With Deep Labels"

mocapnet icon mocapnet

We present MocapNET, an ensemble of SNN encoders that estimates the 3D human body pose based on 2D joint estimations extracted from monocular RGB images. MocapNET provides an efficient divide and conquer strategy for supervised learning. It outputs skeletal information directly into the BVH format which can be rendered in real-time or imported without any additional processing in most popular 3D animation software. The proposed architecture achieves 3D human pose estimations at state of the art rates of 400Hz using only CPU processing.

mocogan icon mocogan

MoCoGAN: Decomposing Motion and Content for Video Generation

modalsound icon modalsound

Educational C++ code used at SIGGRAPH 2016 Course "Physically Based Sound for Computer Animation and Virtual Environments"

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