Adrift is survival/adventure game.
Adrift Game Mind Map https://mm.tt/1056611980?t=3WKlHw4iRR
Get Gamemaker Studio 2 https://www.yoyogames.com/get
Setup Gamemaker Studio 2 with GitHub https://youtu.be/hWBFkgdrgn0
Adrift is survival/adventure game.
Adrift Game Mind Map https://mm.tt/1056611980?t=3WKlHw4iRR
Get Gamemaker Studio 2 https://www.yoyogames.com/get
Setup Gamemaker Studio 2 with GitHub https://youtu.be/hWBFkgdrgn0
32X32? 16X16?
32X32 enemy scarab sprite and object. Add another issue with changes to make to it
They should
How do we go about it? Can someone make some issues for that?
What should our second enemy be
Make an enemy that goes back and forth
We are now using obj_localPlayer to handle all input for characters, and there fore they need to be the object placed in the room
Resources
Kill all the scarabs? Is there a finish point?
Add according to decision of #15
Make the player bounce off of the walls
Tokens are currently moving at a speed of five, and tokens already seem fast. I think to make the game more casual, the player speed should be reduced, instead of increasing the token speed for balancing.
Before they collected cat things or hit bouncing circles. How about this time?
The original game featured an ability to construct wall, which could kill the other player when touched.
Resources
This includes enemies, score, bouncing tokens, and walls
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