adrift's Issues
Create wall object and sprite
What is the size basis for our game?
32X32? 16X16?
Bullets don't destroy when hitting an enemy
They should
Make bullets move towards the mouse
Resources
- obj_bullet
Make enemy bullets destroy players and be destroyed by walls
Ammo doesn't run out
Make bouncing score token give players score
Add all of the original game sprites
Make back and forth enemy move back and forth
Additional enemy type?
What should our second enemy be
Create an enemy bullet spr/obj
Make enemies create bullets randomnly at random directions
Edit the main room to make it test room
Add the ability to build walls with ammo
The original game featured an ability to construct wall, which could kill the other player when touched.
Player needs to die when they hit an enemy
Add a new room to play
Update sprites with previous game sprites
Create an enemy scarab sprite and object
32X32 enemy scarab sprite and object. Add another issue with changes to make to it
Player and enemy bullets must destroy each other when they collide
How do players get ammo?
Before they collected cat things or hit bouncing circles. How about this time?
What is the object of this game?
Kill all the scarabs? Is there a finish point?
Make character interact with walls
Make the player bounce off of the walls
Add a network player
Bullets don't destroy at walls
Make characters move slower for tokens
Tokens are currently moving at a speed of five, and tokens already seem fast. I think to make the game more casual, the player speed should be reduced, instead of increasing the token speed for balancing.
Add objects to the test room to make it a playable level
This includes enemies, score, bouncing tokens, and walls
Create a new enemy sprite and object
Make an enemy that goes back and forth
Add ammo token sprite and object
Change obj_player to obj_localPlayer in rooms
We are now using obj_localPlayer to handle all input for characters, and there fore they need to be the object placed in the room
Resources
- rm_test
Make the player win when all enemies have been destroyed
Make the player able to shoot
Add according to decision of #15
Need a main character object with 4-directional movement created
Add a menu
Create bouncing score token sprite and object
Add delays to shooting
Create bullet sprite and object
Make enemies destroy upon contact with a bullet
Add a second player
How do we go about it? Can someone make some issues for that?
Make bullets destroy whenever they hit something solid
Make bouncing score token bounce off walls
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