pheonise / unity3d-desktop-overlay Goto Github PK
View Code? Open in Web Editor NEWRender a Unity3D game as a transparent desktop overlay
License: MIT License
Render a Unity3D game as a transparent desktop overlay
License: MIT License
Hello,
I am working on a game which is started as an Overlay on top of windows screen. Then I am rendering a line which is to be followed by a car. The car comes from another game and the overlay should render the line in front of the car. Now, what I see is that if I start my game with the transparent overlay, I see that my movement and rotation is somehow slow. Otherwise, without the overlay, everything works just fine - my rotations and positionings are happening on time and are not slow.
Do you know whether this could be fixed?
I have checked the FPS and it seems to be the same. Any help would be appreciated.
@pheonise Thanks for this project, it's working great. How can I give the transparent window normal borders and a handle up top? Thank you.
Hello!
Wouldn't it be cool to add the steps required in order to get the whole transparent window thing working to the repository README.md?
The 1st step is to uncheck the "Use DXGI Flip Model Swapchain for D3D11" checkbox in the player settings.
The 2nd step is to set the main camera Clear Flags to Solid Color and the Background to 00000000 in hex.
After that it's trivial to get it working.
Currently touch events for buttons go through to windows and do not trigger UI events once you build out to windows standalone.
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