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GoodBoyDigital avatar GoodBoyDigital commented on April 27, 2024

hey @davidye, thanks for pointing out. I updated the example:

The line needs to be:

texture.source.update();

I can look into adding a texture.update() thats a pass through function though.

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davidye avatar davidye commented on April 27, 2024

@GoodBoyDigital I did try that as well - you can see from the two mirroring playgrounds they generate different results even with texture.source.update().

Edit: Looks like two issues going on. Rendering for v7 and v8 are different on both webGPU (chrome) and on webGL (safari) renderers.

v7 (reference):
Screenshot 2024-01-18 at 2 19 57 PM

v8 (webgpu):
Screenshot 2024-01-18 at 2 19 52 PM

v8 (webgl):
Screenshot 2024-01-18 at 2 20 04 PM

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GoodBoyDigital avatar GoodBoyDigital commented on April 27, 2024

interesting! ok - looking into this now

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