Comments (1)
It is okay. Filters use a texture pool with power of two step, and what you show - this how filters stack change a textures that it use.
Filters not computes relative sprite, it computed relative framebuffer and screen bounds.
see more:
https://github.com/pixijs/pixijs/tree/dev/packages/core/src/filters/spriteMask
https://github.com/pixijs/pixijs/blob/dev/packages/core/src/filters/defaultFilter.vert
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