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fonts's Issues

font size

It would be good to be able to change the font size.

Now it takes its size from the atlas but consider that the same font may be used in the game with different sizes.

Adjust fixed width

Most of game's UI has fixed text width. (ranking, high score ...)
changing text scale to fit width.
if user set max line, then insert line break until max line to keep text size.

can I try it?

JS warning: RENDER WARNING: Render count or primcount is 0.

When a font_renderer hasn't set a text, it throws a warning message into JS console.
This warning is throw in each update.

The full warning:
image
[.CommandBufferContext.Offscreen-MainThread-0x7ffac37f61d0]RENDER WARNING: Render count or primcount is 0.

Click rectangle is incorrect

Check out Accelerally:

https://playcanvas.com/project/3489/overview/accelerally

If you run the game, you'll see a 'PLAY' button that you can click to start a game. If you click the lower 50% (roughly) of the play button text, the game does not play (the click handler does not fire). Click from around the midpoint of the height of the text to just above the top of the text will cause the click handler to fire.

Presumably the bounds of the click box are being calculated incorrectly.

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