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necrobotvisualizer's Issues

Transfer doesn't work

Using v1.0.6, After clicking on trash can icon pokemon fades away from the list but isn't transferred and appears again after refresh.

User location is drawn on top of things interacted with

I believe the bot does not update the position to directly on top of the pokemon to catch, or the pokestop to hit. This visualizer draws it as if it were. Not sure if the issue is with this visualizer or with the bot webinterface API. Either way, it doesn't truly show the users GPS path.

Display sniped pokemon icons

Add the icons for sniped Pokemon exactly the same way as for ones captured normally - just in the locations where they were sniped from.

I'd love to be able to zoom out to the world map and see captured Pokemon all over the world!

[Question] Are you able to connect with the bot via web browser.

Hi,

I was able to get the program to work using the .exe file. I would like to know if I'm able to connect to the bot using your html files using the web browser. I've tried to edit the config.html file and refresh the index.html, but still shows connecting to bot.

The reason I'm asking is because, I would like to help with your candy problem, however I don't know how to re-package your files into an .exe for testing.

pokemon catch escape

When the pokemon escaped, the windows shows snipe success alert multi times and add several icons at the same place

with PokemobBot 0.5.0

Startup issue

Installer not completing :(

The version of this file is not compatible with the version of Windows (7) you're running.

Something regarding by 32/64 bit install?
Perhaps you can release two versions :)?

Thanks!

Pop Up errors

Every time a Pokemon is caught an error occurs:

[4616:0802/180049:INFO:CONSOLE(175)] "Uncaught ReferenceError: toastr is not defined", source: file:///D:/necrobotvisualizer/app/scripts/socket.js (175)

This is running on PokeMobBot v1.1.3
With NodeJS on Windows.

1.0.5 Option "Follow player on map" not working

I marked the option "Follow player on map" and pressed "Save" in the settings. but it was not working. When I went back to the settings, the option was not marked.

Tried a few times and it's always the same result.

Any sugestions or is it really not working?
I am using the exe version

Sugestion Sort by Pokemon #

Maybe it would be possible to sort the pokemon by its #? It would be a lot easier to compare the ones of the same kind.

Snipe vs Catch issue.

The visualizer currently displays that a pokemon was "sniped" rather than "caught", when the bought catches a pokemon.

Also displays snipe success for CatchEscape.

Does not distinguish between failed attempts and success

Might be premature since everything is being refactored in necro but...

[15:56:04] (PKMN) (CatchEscape) | (Normal) Pikachu Lvl: 25 CP: (503/634) IV: 14.00% | Chance: 11.98% | 87.19m dist | with a GreatBall (48 left). |
[15:56:07] (PKMN) (CatchEscape Attempt #2) | (Normal) Pikachu Lvl: 25 CP: (503/634) IV: 14.00% | Chance: 11.98% | 87.19m dist | with a GreatBall (47 left). |
[15:56:12] (PKMN) (CatchSuccess Attempt #3) | (Normal) Pikachu Lvl: 25 CP: (503/634) IV: 14.00% | Chance: 11.98% | 87.19m dist | with a GreatBall (46 left). | Candies: 13

yields

"Catch Pikachu (lvl 25)"
"Catch Pikachu (lvl 25)"
"Catch Pikachu (lvl 25)"

Network Support?

I'm not sure if it is a NecroBot issue or a NecroBotVisualizer Issue:
Over my local network i cant connect to the bot (Firewall on both computers disabled)
netstat -an

Active Connections

  Proto  Local Adress           Foreign Adress         State
  TCP    0.0.0.0:135            0.0.0.0:0              LISTEN
  TCP    0.0.0.0:445            0.0.0.0:0              LISTEN
  TCP    0.0.0.0:3389           0.0.0.0:0              LISTEN
  TCP    0.0.0.0:5357           0.0.0.0:0              LISTEN
  TCP    0.0.0.0:14251          0.0.0.0:0              LISTEN                     <--------- NecroBot.exe
  TCP    0.0.0.0:16969          0.0.0.0:0              LISTEN
  TCP    0.0.0.0:47001          0.0.0.0:0              LISTEN
  TCP    0.0.0.0:49152          0.0.0.0:0              LISTEN
  TCP    0.0.0.0:49153          0.0.0.0:0              LISTEN
  TCP    0.0.0.0:49154          0.0.0.0:0              LISTEN
  TCP    0.0.0.0:49155          0.0.0.0:0              LISTEN
  TCP    0.0.0.0:49156          0.0.0.0:0              LISTEN
  TCP    0.0.0.0:49157          0.0.0.0:0              LISTEN
  TCP    127.0.0.1:5939         0.0.0.0:0              LISTEN
  TCP    127.0.0.1:5939         127.0.0.1:49163        ESTABLISHED
  TCP    127.0.0.1:16969        127.0.0.1:50241        ESTABLISHED
  TCP    127.0.0.1:16969        127.0.0.1:50242        ESTABLISHED
  TCP    127.0.0.1:16969        127.0.0.1:50243        ESTABLISHED
  TCP    127.0.0.1:16969        127.0.0.1:50247        ESTABLISHED
  TCP    127.0.0.1:49163        127.0.0.1:5939         ESTABLISHED
  TCP    127.0.0.1:49166        127.0.0.1:49167        ESTABLISHED
  TCP    127.0.0.1:49167        127.0.0.1:49166        ESTABLISHED
  TCP    127.0.0.1:50241        127.0.0.1:16969        ESTABLISHED
  TCP    127.0.0.1:50242        127.0.0.1:16969        ESTABLISHED
  TCP    127.0.0.1:50243        127.0.0.1:16969        ESTABLISHED
  TCP    127.0.0.1:50247        127.0.0.1:16969        ESTABLISHED
  TCP    192.168.25.130:139     0.0.0.0:0              LISTEN
  TCP    192.168.25.130:16969   94.219.xxx.xxx:50521   ESTABLISHED
  TCP    192.168.25.130:16969   94.219.xxx.xxx:50524   ESTABLISHED
  TCP    192.168.25.130:49160   37.252.xxx.xxx:593     ESTABLISHED
  TCP    192.168.25.130:49281   104.74.xxx.xxx:443     CLOSE_WAIT
  TCP    192.168.25.130:49282   2.22.xxx.xxx:80        CLOSE_WAIT
  TCP    192.168.25.130:50212   104.16.xxx.xxx:443     ESTABLISHED
  TCP    192.168.25.130:50253   130.211.xxx.xxx:443    ESTABLISHED
  TCP    192.168.25.130:50254   130.211.xxx.xxx:443    ESTABLISHED
  TCP    192.168.25.130:50255   130.211.xxx.xxx:443    ESTABLISHED
  TCP    192.168.25.130:50256   130.211.xxx.xxx:443    ESTABLISHED
  TCP    [::]:135               [::]:0                 LISTEN
  TCP    [::]:445               [::]:0                 LISTEN
  TCP    [::]:3389              [::]:0                 LISTEN
  TCP    [::]:5357              [::]:0                 LISTEN
  TCP    [::]:47001             [::]:0                 LISTEN
  TCP    [::]:49152             [::]:0                 LISTEN
  TCP    [::]:49153             [::]:0                 LISTEN
  TCP    [::]:49154             [::]:0                 LISTEN
  TCP    [::]:49155             [::]:0                 LISTEN
  TCP    [::]:49156             [::]:0                 LISTEN
  TCP    [::]:49157             [::]:0                 LISTEN
  TCP    [fe80::4508:a1d7:xxxxxx]:445  [fe80::6428:4fe1:xxxxxx0]:34908  ESTABLISHED
  TCP    [fe80::4508:a1d7:xxxxxx]:3389  [fe80::6428:4fe1:xxxxxx]:34853  ESTABLISHED
  UDP    0.0.0.0:123            *:*                    
  UDP    0.0.0.0:500            *:*                    
  UDP    0.0.0.0:3702           *:*                    
  UDP    0.0.0.0:3702           *:*                    
  UDP    0.0.0.0:4500           *:*                    
  UDP    0.0.0.0:5355           *:*                    
  UDP    0.0.0.0:55804          *:*                    
  UDP    0.0.0.0:59389          *:*                    
  UDP    192.168.25.130:137     *:*                    
  UDP    192.168.25.130:138     *:*                    
  UDP    192.168.25.130:5353    *:*                    
  UDP    [::]:123               *:*                    
  UDP    [::]:500               *:*                    
  UDP    [::]:3702              *:*                    
  UDP    [::]:3702              *:*                    
  UDP    [::]:5355              *:*                    
  UDP    [::]:55805             *:*                    
  UDP    [::]:59390             *:*                    
  UDP    [::1]:5353             *:*                    
  UDP    [fe80::4508:a1d7:d490:40b%10]:546  *:*                    

Cannot view Pokemon

Looks like 9691363 has broken the ability to view Pokemon with the following error:

[4616:0802/180237:INFO:CONSOLE(97)] "Uncaught TypeError: Cannot read property 'CandyToEvolve' of undefined", source: file:///D:/necrobotvisualizer/app/scripts/socket.js (97)

Running with PokeMobBot v1.1.3

numberinfo does not use real data

Pokemon and Inventory count does not use the actual player limit (it is hard coded to 250 and 350 even if you purchased upgrades).

Multiple bots?

First, great project! Really nice to see my bot walking around. I have one issue, I have 6 bots atm, currently it only shows 1 bot. How can i visualize all 6?

[Suggestion] Gym

Can you make it so, that it will show which pokemon is in a gym?

[REQUEST] Candies

Hi,

Possible information for the candies needed fo evolution and total candies in the stack ?

Dsl for my english i am french

New idea's

Hello, I will post some idea's here about the bot.

  1. Multiple bot support, each bot get it's own tab. (Like browsers have)
  2. Sort Pokemon by name.
  3. favourite pokemon.
  4. Total pokemon count (0/250).
    5.. Delete items, with ammount to delete.
  5. Total item count (0/350).
  6. Add name, runtime, level, stardust etc (Like necrobot has)

Thats it for now.

P.S. I like your work, keep it up! And if you need more idea's or testers, feel free to add me on skype.

Suggestion: Possible to have few infos in title bar?

Hello.
Would it be possible to get few infos in title bar or a infos button with few interesting things?

  • Necrobot Vizualizer v. display only when it's not running
  • AccountName Lv. xx | Runtime xx:xx:xx:xx
  • Stardust: xxxxx
  • Pokestops
  • Pokemon caught P: xx
  • Pokemon transfered Trans: xx
  • Pokemon evolved Evo: xx
  • Eggs in incubation Eggs: xx

Finally have something like
Pseudo Lv. 26 | Runtime: 00:00:35:25 | Stardust: 152489 | Pokestop: 52 | Pokemon: 25 | Transfered: 10 | Evolved: 6 | Incubating: 5

Thanks.

Wrong ordering in pokemon window

Minor bug: Sometimes, it orders the Pokemon by CP, even though the "Sort by IV" tab is selected. Changing the ordering to CP or #, and going back makes it sort by IV correctly.

EDIT: Found out exactly what caues it. Steps to reproduce:

  1. Open the Pokemon window
  2. Click on Sort by IV
  3. Close the Pokemon window
  4. Open the Pokemon window again

It now shows the Pokemon ordered by CP, even though "Sort by IV" is selected at the top.

[Request] More Pop-up information

In my opinion the little pop-up with the image of the pokemon with the level is a great idea but i think CP and IV percentage should be added to it.

Zip Release

Can you upload the last release in zip/rar format and not only with the autoinstaller version? most people dont want a installer for this, just a folder.
It will be helpfull/faster for some people.

Thanks.

exe size

why is the exe size that big ? oO

[Request] Add Ability to Rename Pokemon

Hi, this visualizer is great! An additional option allowing us to rename Pokemon would be awesome too. This allows people to manually rename their Pokemon based on the IVs displayed.

Change marker size on map zoom

It would be nice if the markers change their size according to the zoom level.
So you can distinguish stuff when they're getting smaller if you zoom out.

It could be done by listening to the zoom event, and changing all markers in a layer according to it.

Configfile & Websocket

i really dont understand the "Wiki"! What is the right config file? And where i get this websocket url and port?

Candy shows up as undefined

Hey, love the new design! However there's a bug:

image

The candy count comes up as undefined, this happens for all Pokemon.

I'm using:
Pokemon bot visualizer 1.0.7
NecroBot v0.5

I'm guessing this may be an issue with the NecroBot v0.5 release not having the latest features, and needing to wait for v0.6, but I'm letting you know just in case.

1.4 bottom right buttons issue

Hello,

I'm currently running NecrobotVisualizer.Setup.1.0.4 and the buttons in the right hand corner are causing issues.

The following buttons have no effect:
show pokemon
show eggs
show inventory.

[REQUEST] Pokédex View

Similar to Pokémon, Egg, & Item inventory but this will show which of the Pokémon is already caught. This is very useful to accounts without names yet to view which Pokémon they're still missing.

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