pogosandbox / necrobotvisualizer Goto Github PK
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License: MIT License
Using v1.0.6, After clicking on trash can icon pokemon fades away from the list but isn't transferred and appears again after refresh.
I believe the bot does not update the position to directly on top of the pokemon to catch, or the pokestop to hit. This visualizer draws it as if it were. Not sure if the issue is with this visualizer or with the bot webinterface API. Either way, it doesn't truly show the users GPS path.
Add the icons for sniped Pokemon exactly the same way as for ones captured normally - just in the locations where they were sniped from.
I'd love to be able to zoom out to the world map and see captured Pokemon all over the world!
Hi,
I was able to get the program to work using the .exe file. I would like to know if I'm able to connect to the bot using your html files using the web browser. I've tried to edit the config.html file and refresh the index.html, but still shows connecting to bot.
The reason I'm asking is because, I would like to help with your candy problem, however I don't know how to re-package your files into an .exe for testing.
When the pokemon escaped, the windows shows snipe success alert multi times and add several icons at the same place
with PokemobBot 0.5.0
Im running a win10 32bit maschine.
Anything more you need to know? :/
SquirrelSetup.txt
Installer not completing :(
The version of this file is not compatible with the version of Windows (7) you're running.
Something regarding by 32/64 bit install?
Perhaps you can release two versions :)?
Thanks!
When i clicked on egg, there is no pop up. Using 1.0.5
Make it possible to start multiple instances. At the moment it closes the previous running one
Every time a Pokemon is caught an error occurs:
[4616:0802/180049:INFO:CONSOLE(175)] "Uncaught ReferenceError: toastr is not defined", source: file:///D:/necrobotvisualizer/app/scripts/socket.js (175)
This is running on PokeMobBot v1.1.3
With NodeJS on Windows.
Snipe success messages are appearing, but map is stuck at "Waiting for GPS coords from bot..."
Pull the inventory items from the web-socket and other usefull information to show
I marked the option "Follow player on map" and pressed "Save" in the settings. but it was not working. When I went back to the settings, the option was not marked.
Tried a few times and it's always the same result.
Any sugestions or is it really not working?
I am using the exe version
Maybe it would be possible to sort the pokemon by its #? It would be a lot easier to compare the ones of the same kind.
The visualizer currently displays that a pokemon was "sniped" rather than "caught", when the bought catches a pokemon.
Also displays snipe success for CatchEscape.
If i change some settings, i have to restart Pokemon Bot Visualizer cause it cant regrab the position data
Might be premature since everything is being refactored in necro but...
[15:56:04] (PKMN) (CatchEscape) | (Normal) Pikachu Lvl: 25 CP: (503/634) IV: 14.00% | Chance: 11.98% | 87.19m dist | with a GreatBall (48 left). |
[15:56:07] (PKMN) (CatchEscape Attempt #2) | (Normal) Pikachu Lvl: 25 CP: (503/634) IV: 14.00% | Chance: 11.98% | 87.19m dist | with a GreatBall (47 left). |
[15:56:12] (PKMN) (CatchSuccess Attempt #3) | (Normal) Pikachu Lvl: 25 CP: (503/634) IV: 14.00% | Chance: 11.98% | 87.19m dist | with a GreatBall (46 left). | Candies: 13
yields
"Catch Pikachu (lvl 25)"
"Catch Pikachu (lvl 25)"
"Catch Pikachu (lvl 25)"
I'm not sure if it is a NecroBot issue or a NecroBotVisualizer Issue:
Over my local network i cant connect to the bot (Firewall on both computers disabled)
netstat -an
Active Connections
Proto Local Adress Foreign Adress State
TCP 0.0.0.0:135 0.0.0.0:0 LISTEN
TCP 0.0.0.0:445 0.0.0.0:0 LISTEN
TCP 0.0.0.0:3389 0.0.0.0:0 LISTEN
TCP 0.0.0.0:5357 0.0.0.0:0 LISTEN
TCP 0.0.0.0:14251 0.0.0.0:0 LISTEN <--------- NecroBot.exe
TCP 0.0.0.0:16969 0.0.0.0:0 LISTEN
TCP 0.0.0.0:47001 0.0.0.0:0 LISTEN
TCP 0.0.0.0:49152 0.0.0.0:0 LISTEN
TCP 0.0.0.0:49153 0.0.0.0:0 LISTEN
TCP 0.0.0.0:49154 0.0.0.0:0 LISTEN
TCP 0.0.0.0:49155 0.0.0.0:0 LISTEN
TCP 0.0.0.0:49156 0.0.0.0:0 LISTEN
TCP 0.0.0.0:49157 0.0.0.0:0 LISTEN
TCP 127.0.0.1:5939 0.0.0.0:0 LISTEN
TCP 127.0.0.1:5939 127.0.0.1:49163 ESTABLISHED
TCP 127.0.0.1:16969 127.0.0.1:50241 ESTABLISHED
TCP 127.0.0.1:16969 127.0.0.1:50242 ESTABLISHED
TCP 127.0.0.1:16969 127.0.0.1:50243 ESTABLISHED
TCP 127.0.0.1:16969 127.0.0.1:50247 ESTABLISHED
TCP 127.0.0.1:49163 127.0.0.1:5939 ESTABLISHED
TCP 127.0.0.1:49166 127.0.0.1:49167 ESTABLISHED
TCP 127.0.0.1:49167 127.0.0.1:49166 ESTABLISHED
TCP 127.0.0.1:50241 127.0.0.1:16969 ESTABLISHED
TCP 127.0.0.1:50242 127.0.0.1:16969 ESTABLISHED
TCP 127.0.0.1:50243 127.0.0.1:16969 ESTABLISHED
TCP 127.0.0.1:50247 127.0.0.1:16969 ESTABLISHED
TCP 192.168.25.130:139 0.0.0.0:0 LISTEN
TCP 192.168.25.130:16969 94.219.xxx.xxx:50521 ESTABLISHED
TCP 192.168.25.130:16969 94.219.xxx.xxx:50524 ESTABLISHED
TCP 192.168.25.130:49160 37.252.xxx.xxx:593 ESTABLISHED
TCP 192.168.25.130:49281 104.74.xxx.xxx:443 CLOSE_WAIT
TCP 192.168.25.130:49282 2.22.xxx.xxx:80 CLOSE_WAIT
TCP 192.168.25.130:50212 104.16.xxx.xxx:443 ESTABLISHED
TCP 192.168.25.130:50253 130.211.xxx.xxx:443 ESTABLISHED
TCP 192.168.25.130:50254 130.211.xxx.xxx:443 ESTABLISHED
TCP 192.168.25.130:50255 130.211.xxx.xxx:443 ESTABLISHED
TCP 192.168.25.130:50256 130.211.xxx.xxx:443 ESTABLISHED
TCP [::]:135 [::]:0 LISTEN
TCP [::]:445 [::]:0 LISTEN
TCP [::]:3389 [::]:0 LISTEN
TCP [::]:5357 [::]:0 LISTEN
TCP [::]:47001 [::]:0 LISTEN
TCP [::]:49152 [::]:0 LISTEN
TCP [::]:49153 [::]:0 LISTEN
TCP [::]:49154 [::]:0 LISTEN
TCP [::]:49155 [::]:0 LISTEN
TCP [::]:49156 [::]:0 LISTEN
TCP [::]:49157 [::]:0 LISTEN
TCP [fe80::4508:a1d7:xxxxxx]:445 [fe80::6428:4fe1:xxxxxx0]:34908 ESTABLISHED
TCP [fe80::4508:a1d7:xxxxxx]:3389 [fe80::6428:4fe1:xxxxxx]:34853 ESTABLISHED
UDP 0.0.0.0:123 *:*
UDP 0.0.0.0:500 *:*
UDP 0.0.0.0:3702 *:*
UDP 0.0.0.0:3702 *:*
UDP 0.0.0.0:4500 *:*
UDP 0.0.0.0:5355 *:*
UDP 0.0.0.0:55804 *:*
UDP 0.0.0.0:59389 *:*
UDP 192.168.25.130:137 *:*
UDP 192.168.25.130:138 *:*
UDP 192.168.25.130:5353 *:*
UDP [::]:123 *:*
UDP [::]:500 *:*
UDP [::]:3702 *:*
UDP [::]:3702 *:*
UDP [::]:5355 *:*
UDP [::]:55805 *:*
UDP [::]:59390 *:*
UDP [::1]:5353 *:*
UDP [fe80::4508:a1d7:d490:40b%10]:546 *:*
how do we evolve plaese? I can't find it anywhere.
It doesn't actually transfer the pokemon.
Would be nice when we could distinguish snipe jumps from normal movement.
For example the lines could be transparent blue.
Add a cleanup button , either automaticly clean up the map after X Seconds
Looks like 9691363 has broken the ability to view Pokemon with the following error:
[4616:0802/180237:INFO:CONSOLE(97)] "Uncaught TypeError: Cannot read property 'CandyToEvolve' of undefined", source: file:///D:/necrobotvisualizer/app/scripts/socket.js (97)
Running with PokeMobBot v1.1.3
Can you made a website interface for this nodejs app?
Pokemon and Inventory count does not use the actual player limit (it is hard coded to 250 and 350 even if you purchased upgrades).
First, great project! Really nice to see my bot walking around. I have one issue, I have 6 bots atm, currently it only shows 1 bot. How can i visualize all 6?
Can we get rid of the 2 console boxes that appear and stay there while running the app?
Can you make it so, that it will show which pokemon is in a gym?
Hi,
Possible information for the candies needed fo evolution and total candies in the stack ?
Dsl for my english i am french
Hello, I will post some idea's here about the bot.
Thats it for now.
P.S. I like your work, keep it up! And if you need more idea's or testers, feel free to add me on skype.
Current incubator stats are incorrect.
Image
Maybe this is just template result until implemented?
I don't think item count is working:
http://puu.sh/qn6lF/02ba1d5e70.jpg
Also make us delete items with count ^^
Hello.
Would it be possible to get few infos in title bar or a infos button with few interesting things?
Finally have something like
Pseudo Lv. 26 | Runtime: 00:00:35:25 | Stardust: 152489 | Pokestop: 52 | Pokemon: 25 | Transfered: 10 | Evolved: 6 | Incubating: 5
Thanks.
Minor bug: Sometimes, it orders the Pokemon by CP, even though the "Sort by IV" tab is selected. Changing the ordering to CP or #, and going back makes it sort by IV correctly.
EDIT: Found out exactly what caues it. Steps to reproduce:
It now shows the Pokemon ordered by CP, even though "Sort by IV" is selected at the top.
Show inventory doesn't work.
If i save the Setting for "Follow player on map" it does not work.
I Use the newest Source of Visualizer and Necro
In my opinion the little pop-up with the image of the pokemon with the level is a great idea but i think CP and IV percentage should be added to it.
Can you upload the last release in zip/rar format and not only with the autoinstaller version? most people dont want a installer for this, just a folder.
It will be helpfull/faster for some people.
Thanks.
why is the exe size that big ? oO
Hi, this visualizer is great! An additional option allowing us to rename Pokemon would be awesome too. This allows people to manually rename their Pokemon based on the IVs displayed.
Add evolve button
I need help finding the real name of inventory items in each language
It would be nice if the markers change their size according to the zoom level.
So you can distinguish stuff when they're getting smaller if you zoom out.
It could be done by listening to the zoom event, and changing all markers in a layer according to it.
i really dont understand the "Wiki"! What is the right config file? And where i get this websocket url and port?
Hey, love the new design! However there's a bug:
The candy count comes up as undefined, this happens for all Pokemon.
I'm using:
Pokemon bot visualizer 1.0.7
NecroBot v0.5
I'm guessing this may be an issue with the NecroBot v0.5 release not having the latest features, and needing to wait for v0.6, but I'm letting you know just in case.
Hello,
I'm currently running NecrobotVisualizer.Setup.1.0.4 and the buttons in the right hand corner are causing issues.
The following buttons have no effect:
show pokemon
show eggs
show inventory.
Similar to Pokémon, Egg, & Item inventory but this will show which of the Pokémon is already caught. This is very useful to accounts without names yet to view which Pokémon they're still missing.
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