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ProjectPhysX avatar ProjectPhysX commented on May 26, 2024

Hi Jan,

thank you very much for these suggestions!

I tried a simple case, 3x 2GB allocation:

  • previously was 2.4s
  • std::fill is 0.4s quicker
  • enqueueFillBuffer is 1.0s quicker

Overall 2.4x faster. Amazing!

In FluidX3D with the largest buffer allocations being GPU-only, and additional initialization and sanity check loops, the overall speedup is only in the order of ~8%.

I have committed this to the OpenCL-Wrapper and FluidX3D.

Kind regards,
Moritz

from fluidx3d.

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