ps4dev / elf-loader Goto Github PK
View Code? Open in Web Editor NEWRun ps4sdk elf files via TCP on you ps4
License: The Unlicense
Run ps4sdk elf files via TCP on you ps4
License: The Unlicense
Waiting on a redirected std seems not to behave as intended when the connection is closed. It will continue to wait on an inaccessible fd. Expected wait to fail after close. Probably related to suppressing sig-pipe (though I expected a wake and error return ...). Maybe see if there is anything that can be done.
Currently, I have to re-launch/reload the browser 50-100 times to get 1 proper launch. I normally get to stage 5, then OOM error, then for many times before that it won't even get to that point. Is there anything I can strip out or change to make this elf-loader more reliable on 1.76?
4.05 support?
when use objcopy -O binary user user
the result file "user" is too huge, 34G size.
sorry resolved
Due to the abstractions chosen, some of the methods (incorrectly) unify differently sized types as input arguments (uint16_t is used when technically a uint64_t would be allowed too)
The loader (also) uses sized standard types, not Elf* types. I need to go over the types and fix them in some manner, just to clean up. It's unlikely to be important.
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