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Run ps4sdk elf files via TCP on you ps4

License: The Unlicense

Makefile 0.26% C 7.06% HTML 1.36% JavaScript 91.11% Dockerfile 0.20%

elf-loader's People

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elf-loader's Issues

Document stdio redirect and wait issues

Waiting on a redirected std seems not to behave as intended when the connection is closed. It will continue to wait on an inaccessible fd. Expected wait to fail after close. Probably related to suppressing sig-pipe (though I expected a wake and error return ...). Maybe see if there is anything that can be done.

Is there anything to make this more reliable?

Currently, I have to re-launch/reload the browser 50-100 times to get 1 proper launch. I normally get to stage 5, then OOM error, then for many times before that it won't even get to that point. Is there anything I can strip out or change to make this elf-loader more reliable on 1.76?

kproc_exit panics & flags

  • Not really sure why. Return seems to do fine on its own though.
  • Flags may be needed to get the best process image and fork most cleanly (close fds). I will have to read up on this and try to find something up to date infos.

Fix type sizes

Due to the abstractions chosen, some of the methods (incorrectly) unify differently sized types as input arguments (uint16_t is used when technically a uint64_t would be allowed too)

The loader (also) uses sized standard types, not Elf* types. I need to go over the types and fix them in some manner, just to clean up. It's unlikely to be important.

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