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This project forked from brettflan/worldborder

39.0 3.0 10.0 1.26 MB

Efficient, feature-rich plugin for limiting and generating your worlds. Continuation of the original plugin.

Home Page: https://www.spigotmc.org/resources/worldborder-pures-fork.81706/

License: BSD 2-Clause "Simplified" License

Java 99.11% Kotlin 0.89%

worldborder's Introduction

WorldBorder (Pure's Fork)

Compatible with Minecraft 1.13+ (Tested on Minecraft 1.19)

This is a continuation / maintained version of the original plugin created by BrettFlan.

The goal of this project is to maintain the original projects fully working operation and add new features to improve upon the ideas and philosophies of the original project.

What's different?

This is a list of everything that has been altered from the original from a users perspective:

  • The world generation fill speed has been significantly increased (at the cost of more memory usage)
  • Improvements have been made to better preserving fill progress between restarts / crashes
  • Fixes involving height issues and teleports for border checking tasks
  • Auto resume for the world generation fill task will now work properly with worlds loaded by Multiverse-Core & Hyperverse
  • An incompatibility between Java 8 and Java 9+ was resolved
  • Ability to bypass the worldborder via permission worldborder.allowbypass as an alternative to the bypass list
  • The world trimming feature now supports entity (1.17+) and POI (1.14+) removal

This project is a direct drop in replacement for the original. You can upgrade without any loss or worries.

How do I obtain it?

You can download stable releases via Github Releases, located here.

You can download development builds via Github Actions, located here. (Github Account Required)

You can compile it by running the following command in the project directory:

./gradlew clean build

(The jar file will be located in /build/libs/)

Can I use your code?

The original project, and therefore this project, is licensed as BSD 2-Clause "Simplified" License

Acknowledgements

  • BrettFlan for creating the true and tested WorldBorder project that server admins have relied on for years.
  • Contributors for helping improve the project.
  • You, for reading this and checking out the project.

worldborder's People

Contributors

benjajaja avatar brettflan avatar brokkonaut avatar dcoshea avatar gbl avatar indiv0 avatar j0b10 avatar kagamul avatar lrflew avatar macalinao avatar mikeprimm avatar northbadge avatar pop4959 avatar puremin0rez avatar rourke750 avatar roycurtis avatar shadowranger avatar zeroerrors avatar

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worldborder's Issues

Issue with teleporting and riding custom entites

Hello, I have made a server with the earth map (not really important) and when I go to the border it frequently teleports me into a cave or under ice is there a way to make it only teleport to the highest block of the Y cordinate. Also I have a plugin with vehicles and the they always stay at the other border and get stuck like this:
Screenshot_143

1.17

Guys will continous with the plugin for 1.17?

Boats do not teleport

If the player is in a boat and crosses the worldborder with looping enabled, they get dismounted and their boat is left behind.

Worldborder randomly shrinking

I set my worldborder size to 12288 x 6144, using command '/wb set 12288 6144' but whenever my server restarts it shrinks to 9999 x 6144. Why is this?

/wb fill does not genererate caves from y=-64 to y-0

On maps created on Minecraft Pre 1.19.x that are now running on 1.19.x . A Serious error , /fill does not fill in any chunks with cave from y=-64 to y=0 unless players have visited the chunks
Capture

Here is the render of layer y=-64 ( courtesy of MCAselector ) , after a /wb fill is run on a map in Paper 1.19.4 . The Slate is viable on any chunk that has been visited in 1.19.4 . All areas that are black , the fill command has ignored the chunk FLAG to generate caves.

wolrdborder fill issue (mc:1.16.5)

Hi I had noticed that world is that not all the chunks are fully loaded, this can be notice by simply having a dynmap plugin or other server side map: As example: (This is how my map looks after generating with worldborder what's more I did try to fill it again and it still same issue, it just looks like skipping chunks xd
image

World Border Visibility

The Worldborder is no longer visualized by particles. Actually, the border should be shown to the player with flame particles just before he or she meets it ((https://imgur.com/a/yg022Jy). This feature does not work anymore. The Worldborder is just completely invisible.

Paper 1.16.1 - 134
WorldBorder 1.16

POIs nor Entities chunks are trimmed

Hello !
Thank you very much for maintaining this plugin.
However, there is a small problem with the trim feature : It doesn't erase POis data (poi folder for 1.14+ worlds) nor entities (entities folder for 1.17+ worlds).
If you plan to add this feature, the plugin should scan all three types of files independently, as there may be POI chunks or entities that exist without a corresponding region chunk. For example if you trimmed your world with the current version of the plugin.
Thank you for reading this, and have a nice day !

Crossing the border below Y0 (custom terrain) teleports you to spawn.

In a custom-generated world where the terrain is uniformly below Y0 at the border, crossing the border teleports the player to world spawn.

It looks to me like the reason for this is that WorldBorder contains a hard-wired assumption that no safe (to stand upon) blocks can be generated below Y0, as initialised here.

That variable is used to seek a safe place to stand here. Note that local variable Y is set to limBot (both 0) and therefore the first if test in the for loop is if (0 > 0) i.e. always false. It denies the possibility of searching for a safe negative Y.

I believe the way to fix it is to initialise limBot to WorldInfo.getMinHeight(), as implemented by World.

Make worldboarder visible

Hello at the moment I unfortunately don't see the worldbaorder is there a way to make the wb visible?

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