In a custom-generated world where the terrain is uniformly below Y0 at the border, crossing the border teleports the player to world spawn.
It looks to me like the reason for this is that WorldBorder contains a hard-wired assumption that no safe (to stand upon) blocks can be generated below Y0, as initialised here.
That variable is used to seek a safe place to stand here. Note that local variable Y is set to limBot (both 0) and therefore the first if test in the for loop is if (0 > 0) i.e. always false. It denies the possibility of searching for a safe negative Y.
I believe the way to fix it is to initialise limBot to WorldInfo.getMinHeight(), as implemented by World.
Hello, I have made a server with the earth map (not really important) and when I go to the border it frequently teleports me into a cave or under ice is there a way to make it only teleport to the highest block of the Y cordinate. Also I have a plugin with vehicles and the they always stay at the other border and get stuck like this:
Currently you can only enable/disable bypass with WB command, which is lacking many features.
It'd be awesome to be able to do it using permissions too.
The Worldborder is no longer visualized by particles. Actually, the border should be shown to the player with flame particles just before he or she meets it ((https://imgur.com/a/yg022Jy). This feature does not work anymore. The Worldborder is just completely invisible.
On maps created on Minecraft Pre 1.19.x that are now running on 1.19.x . A Serious error , /fill does not fill in any chunks with cave from y=-64 to y=0 unless players have visited the chunks
Here is the render of layer y=-64 ( courtesy of MCAselector ) , after a /wb fill is run on a map in Paper 1.19.4 . The Slate is viable on any chunk that has been visited in 1.19.4 . All areas that are black , the fill command has ignored the chunk FLAG to generate caves.
Hello !
Thank you very much for maintaining this plugin.
However, there is a small problem with the trim feature : It doesn't erase POis data (poi folder for 1.14+ worlds) nor entities (entities folder for 1.17+ worlds).
If you plan to add this feature, the plugin should scan all three types of files independently, as there may be POI chunks or entities that exist without a corresponding region chunk. For example if you trimmed your world with the current version of the plugin.
Thank you for reading this, and have a nice day !
Hi I had noticed that world is that not all the chunks are fully loaded, this can be notice by simply having a dynmap plugin or other server side map: As example: (This is how my map looks after generating with worldborder what's more I did try to fill it again and it still same issue, it just looks like skipping chunks xd