Comments (3)
That's a good idea. I added a "Give me a hint" button.
from kaboom.
Great, that does it. If you want to get really fancy, you could provide a third type of hint when someone has wrongly marked a square as a mine (e.g., "One of your flags is placed wrongly"). Personally, I don't place wrong flags, so I consider this issue resolved
from kaboom.
That's a good suggestion too, a badly placed flag is very likely to kill you. I added a check.
from kaboom.
Related Issues (20)
- Can't click box HOT 3
- Correctness of algorithm HOT 3
- Algorithm Correctness HOT 2
- Outside as safe cells HOT 6
- Option to only generate puzzles solvable without guessing
- Impossible state generated HOT 2
- Suggestion: Improve the hint system
- Autoreveal Tiles when Forced to Guess after Initial Move
- Suggestion: Questionmark HOT 2
- Suggestion: Double-click labels all mines around, if no other choice HOT 1
- Unclear behaviour in certain situations HOT 2
- What does adjacent mean, exactly? HOT 2
- Bug: Total number of remaining mines not taken into account HOT 1
- Add timer/summarize elapsed time at end of game
- Sometimes I get games that get "stuck". Example below HOT 1
- "Allow guessing anywhere" help text is somewhat inacurate HOT 1
- Hit a mine in a situation where you are forced to guess HOT 1
- Suggestion: Allow guessing if a square only ever can be revealed by guessing in the future HOT 9
- Suggestion: potential/hypothetical mine marker HOT 2
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from kaboom.