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viciious avatar viciious commented on May 15, 2024

Make sure your Glsl scripts in basewsw are up to date

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extone avatar extone commented on May 15, 2024

ok, tried it again
that's what i've done:

  1. downloaded and unpacked warsow_1.51_unified.tar.gz
  2. removed executables and 'libs' folder
  3. upacked dataXXX.pk3 files in 'basewsw' folder
  4. removed dataXXX.pk3 and modulesXXX.pk3 files
  5. removed 'glsl' folder in 'basewsw' folder
  6. renamed 'basewsw' to 'base'
  7. downloaded https://github.com/viciious/qfusion/archive/master.zip
  8. rebuild in vs2013express
  9. copied executables, 'libs' and 'base' folders into root folder from Release/x86 folder
  10. copied 'glsl' folder from 'qfusion-master' folder to 'base' folder
  11. copied https://dl.dropboxusercontent.com/u/102271334/zenith.bsp into 'base/maps' folder
  12. run qfusion_x86.exe
  13. run from console 'map zenith' - bug still here
  14. condump https://dl.dropboxusercontent.com/u/102271334/condump.txt
  15. screenshot https://dl.dropboxusercontent.com/u/102271334/wsw_140917_182504.jpg

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extone avatar extone commented on May 15, 2024

and this is how it should look (wsw 1.51)
https://dl.dropboxusercontent.com/u/102271334/wsw_140917_183354.jpg

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Triang3l avatar Triang3l commented on May 15, 2024

Fixed the bug, qf_lmvec01 was undefined for 3 and 4 lightstyles.

Regarding the HUD textures: we optimized the loading screen and number font rendering, so we had to add some new files to the game. I uploaded the files required for 1.6 to work with 1.51 content: https://onedrive.live.com/redir?resid=65B4D1E61B5CD82A!1574&authkey=!AG25Vtnl1QTCZN4&ithint=folder%2c

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extone avatar extone commented on May 15, 2024

Thanks a lot!

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