Comments (5)
Make sure your Glsl scripts in basewsw are up to date
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ok, tried it again
that's what i've done:
- downloaded and unpacked warsow_1.51_unified.tar.gz
- removed executables and 'libs' folder
- upacked dataXXX.pk3 files in 'basewsw' folder
- removed dataXXX.pk3 and modulesXXX.pk3 files
- removed 'glsl' folder in 'basewsw' folder
- renamed 'basewsw' to 'base'
- downloaded https://github.com/viciious/qfusion/archive/master.zip
- rebuild in vs2013express
- copied executables, 'libs' and 'base' folders into root folder from Release/x86 folder
- copied 'glsl' folder from 'qfusion-master' folder to 'base' folder
- copied https://dl.dropboxusercontent.com/u/102271334/zenith.bsp into 'base/maps' folder
- run qfusion_x86.exe
- run from console 'map zenith' - bug still here
- condump https://dl.dropboxusercontent.com/u/102271334/condump.txt
- screenshot https://dl.dropboxusercontent.com/u/102271334/wsw_140917_182504.jpg
from qfusion.
and this is how it should look (wsw 1.51)
https://dl.dropboxusercontent.com/u/102271334/wsw_140917_183354.jpg
from qfusion.
Fixed the bug, qf_lmvec01 was undefined for 3 and 4 lightstyles.
Regarding the HUD textures: we optimized the loading screen and number font rendering, so we had to add some new files to the game. I uploaded the files required for 1.6 to work with 1.51 content: https://onedrive.live.com/redir?resid=65B4D1E61B5CD82A!1574&authkey=!AG25Vtnl1QTCZN4&ithint=folder%2c
from qfusion.
Thanks a lot!
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