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Add more GLSL toon shaders about qfusion HOT 12 CLOSED

qfusion avatar qfusion commented on May 14, 2024
Add more GLSL toon shaders

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Comments (12)

viciious avatar viciious commented on May 14, 2024

As of now, that's really low priority. However, if someone contributes such a shader, I'll incorporate it into the codebase of course.

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poVoq avatar poVoq commented on May 14, 2024

Ok, I will see if I can find some ;) So far I have only found a free, but Nvidia CG based version:
http://forum.unity3d.com/threads/93194-Team-Fortress-2-Toon-Shader-in-Unity-Free-Version?p=605037&viewfull=1#post605037
Would that be very difficult to convert to GLSL?

But maybe at least those premade linked "toon ramps" are of use?

Edit: Here are some more Unity compatible code with explaination:
http://www.jonatron.ca/an-illustrative-shader-for-unity/
http://onetinyleap.wordpress.com/demos/ (scroll down for the TF2 shader code download)

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viciious avatar viciious commented on May 14, 2024

I will look into it.

2013/6/25 poVoq [email protected]

Ok, I will see if I can find some ;) So far I have only found a free, but
Nvidia CG based version:

http://forum.unity3d.com/threads/93194-Team-Fortress-2-Toon-Shader-in-Unity-Free-Version?p=605037&viewfull=1#post605037
Would that be very difficult to convert to GLSL?


Reply to this email directly or view it on GitHubhttps://github.com/viciious/qfusion/issues/4#issuecomment-19933645
.

Best regards,
Victor Luchitz

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poVoq avatar poVoq commented on May 14, 2024

Great thanks!

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mattiascibien avatar mattiascibien commented on May 14, 2024

I have some GLSL experience... I'll see what I can do if you wish.

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poVoq avatar poVoq commented on May 14, 2024

Awesome, extra points for implementing a dynamic deposit/dust map shader for snow etc like discussed in the now closed issue on easy GLSL for mappers (and seen here: http://www.zspline.net/blog/deposit-shader-in-mentalmill/ ) ;)

Edit: here is the issue: https://github.com/viciious/qfusion/issues/2 (if you have a good suggestion on how to implement easier shader coding by for mappers that would be great too).

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viciious avatar viciious commented on May 14, 2024

Mattias, that'd be great. I'd start with that TF2-like shader. Seems pretty
short and straightforward to port.

2013/6/25 poVoq [email protected]

Awesome, extra points for implementing a dynamic deposit/dust map shader
for snow etc like discussed in the now closed issue on easy GLSL for
mappers (and seen here:
http://www.zspline.net/blog/deposit-shader-in-mentalmill/ ) ;)


Reply to this email directly or view it on GitHubhttps://github.com/viciious/qfusion/issues/4#issuecomment-19976498
.

Best regards,
Victor Luchitz

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mattiascibien avatar mattiascibien commented on May 14, 2024

I'll have a look. Just need to setup a testbed with Warsow 👍

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poVoq avatar poVoq commented on May 14, 2024

Did you manage to get it running?

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mattiascibien avatar mattiascibien commented on May 14, 2024

Unfortunately I was not albe at the momen (my GLSL skills are for 2.0, not ES :( ) however I'll try in the next days.

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mattiascibien avatar mattiascibien commented on May 14, 2024

Actually today I came up with this: http://www.quake3world.com/forum/viewtopic.php?f=1&t=41283. I'll check if I can port it to GLSL for ES 2.0.

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viciious avatar viciious commented on May 14, 2024

Shouldn't be too hard.

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